The blades of vengeances have fallen swiftly. The shinobi are no more as 'Absolute Justice' has returned...now, it is the Samurai that rule the Five Major Nations!
But at what cost? Have they become the very thing that they despised the most...? Heroes and villains seem to change roles every day, but one thing is for certain - we yearn for our freedom, for days gone by where we flew the skies unhindered.
Take it from me, man. I don't think it's gonna fly no matter how you try and word it/change it. I had a similar buff in a style I made on here, with a more logical correlation between sensing and the advantages it brings, and it still got shot down. If you wanted the base technique to have a passive ability, maybe think about adding something that relates to the use of two things?
Maybe something like being able to focus on two targets with full attention to both or something similar to that? Being able to focus on multiple things? etc etc
He makes good suggestions. We're very wary of detection-boosting techniques, and as a result we're not touching them with a ten-foot pole. Fina has also said we're not doing passive speed-boost Taijutsu, so it would be better to come up with something different.
5525 EXP - Mid! Chakra Pool
PM me for customs and other staff work! Currently very busy..
[/u] Rank:D, C, B, A, S Type: Passive / Juuinjutsu / General Special: In order to produce a seal, one must first be able to write out its incantation, as well as transfer the chakra needed to power it. Highest rank known establishes the level of seal incantations one can produce. Description: A staple to all seal creation, the user concentrates chakra into their finger and using the heat from that, can apply writing of whatever they want to a surface. This is used when a traditional form of writing out the incantation is not available. This technique however requires them to be very delicate with their chakra control, as they are not only imprinting the letters of the seal, but the chakra needed to power it as well. This technique causes slight discomfort for a living target and if it is used directly on flesh, it will scar. Domain: Juuinjutsu (Sealing)
Yuukitai Fuuin (Organic/Living Sealing)[/u] Rank:D, C, B, A, S Type: Passive / Juuinjutsu / General Special: In order to produce a seal, one must first be able to write out its incantation and pass it onto a receptor, as well as transfer the chakra needed to power it. However, without proper training, seals places on living objects with their own chakra could backfire. As such, highest rank known establishes the level of seal incantations one can produce and place upon a living entity with its own chakra source. Description: Because all living objects carry chakra, placing a foreign source of chakra against it will be slightly more challenging than on a non-living object. Regardless, it certainly is not impossible, not with the right training anyways! Domain: Juuinjutsu (Sealing)
Jikūkan Fuuin (Space-Time Sealing) Rank:D, C, B, A, S Type: Passive / Juuinjutsu / General Special: In order to produce variations of space-time altering seals, one must first understand the very nature of producing destruction chakra and containing it within a seal. Highest rank known establishes the rank of space-time seals a user may perform. Without this, it is impossible to learn any specific types of Space-Time Sealing. Description: The idea of manipulating space-time involves techniques that allow their users to manipulate the space–time continuum to their will by exerting a specific amount and shape of chakra, all at once in the form of a triggered seal. By manipulating a specific point of space, the user can warp anything targeted into a dimensional void and teleport it to another location instantaneously, or vice-versa. These kinds of seals are rare, and as such, rarely see the light of day due to their capacity and drain on the user. Domain: Juuinjutsu (Sealing)
Hiraishin Shiki-Jutsu (Flying Thunder God Technique Formula)[/u] Rank: S, S Type: Supplementary / Space-Time Juuinjutsu / Kinjutsu Range: Hand's reach Handseals: Yes  Chakra: Very High [per seal] Special: The Hiraishin seal cannot be removed by 'Gogyou Kaiin' (Five Elements Unseal), or any other 'unsealing' method; the only legitimate way to 'deal' with it is by destroying the very surface it is placed on, or by killing the owner. User can 'feel' surface which has seal placed on it, including if/when it is moved, and whether any form of contact has been established with it. The time in which the user is notified of any changes is near-instant (>1 second). Must active RP out placing seal in order for it to count. Once placed, the seal will fade away and disappear, leaving no trace of it except for faint chakra signatures that are readable but not absorbable nor are they disruptable. When first learned, seals can be traveled to once per use. However, each time retrained, a seal can be used to 'bounce', essentially allowing the user to visit more than one location per actual 'Hiraishin' use. Keep in mind the 'bouncing' effect only works on active shiki within the same thread that the actual teleportation is taking effect, and that the user cannot attack while doing so (so if Jimmy has this trained three times, he can use the teleport and jump to three different rites per use, rather than just one per use). Finally, each bounce is near-instant (>1 second). Description: Hiraishin, the seal which allows its owner the unique ability to literally cross space and time and teleport to it. Able to be placed on anything, from parchment, paper and weapons, to actual people, this legendary teleportation skill is surpassed by none. It''s easy - by creating a destination marker, or 'technique formula', the owner of the shiki can detect its signal from anywhere in the world, so that they may have the option of warping to it. Domain: Hiraishin.
Hiraishin (Flying Thunder God)
[/u] Rank:B, A, S, SS Type: Supplementary / Juuinjutsu Ninjutsu / Kinjutsu Range: Anywhere! Chakra: High - Legendary Handseals: See special! Special: Warping is essentially instant (0.5 seconds). Teleportation cost is 'High/B' when used within the same thread and requires no handseals; it costs 'Very High/A' chakra when used within to hop to different threads within the same country/board, and requires one (1) handseal; consumption costs 'Massive/S' when used to hop from one country to another withing the same continent/nation, and requires the half the normal handseal sequence; finally, when traveling across countries, it takes a 'Legendary/SS' amount of chakra, and a full handseal sequence. Keep in mind this allows only the user to teleport, and nothing else. Description: A space-time jutsu like Kuchiyose, the user first needs to mark their final destination with a shiki (rite). Once marked, the user can then activate the jutsu, allowing them instant teleportation to the chosen mark. No matter where the opponent goes, the Flying Thuder God can simply travel to the mark and end them. And if they need to transport something, all they need to do is touch that item and spread their Hiraishin chakra across it. Domain: Hiraishin Shiki-Jutsu.
Hiraishin Sori (Flying Thunder God Blessing)
[/b] Rank:D, C, B, A, S Type: Supplementary / Juuinjutsu Ninjutsu / Kinjutsu Range: Anywhere! Chakra: Very Low - Very High [+hiraishin] Handseals: Yes [see special!] Special: Grants the user to warp anything they touch (does not have to have chakra), as well as anything around them with chakra. When touching another item or person for warping, one (1) seal is all that is needed, plus whatever the normal 'Hiraishin' technique would require; when focusing on the whole area around them, a full, normal amount of seals appropriate for the rank is needed. The item in question being touched must not exceed the warp area. When warping something/someone other than oneself, the warp time extends to one (1) full second. Finally, one's highest rank known determines the level/rank of items they can warp, as well as the area around them they can cover which can be warped.
D: 1 meter all around the user warp range
C: 2 meter warp range
B: 3 m warp range
A: 4 m range
S: 5 m
Description: Once the user is comfortable using Hiraishin on themselves, they are able to extend the effect towards others. Either by touch or simply by area, any tangible object with chakra around them can enjoy the same teleportation as the user! Domain: Hiraishin (Flying Thunder God). [/li][/ul][/li][/ul] [/spoiler]
Masteries Chakra Reduction I Efficient Sealing I Chakra Booster I
Kouryoku no Genjutsu (Genjutsu Potency) Rank:D, C, B, A, S Type: Passive / Genjutsu Skill Handseals: No Chakra: -- Special: Highest rank determines the base range of any Genjutsu creation the user is able to produce.
Description: An essential passive Genjutsu Skill, this represents the user's ability to manipulate illusionary chakra and the senses around them. The more and more they hone their Genjutsu skill, the stronger their illusion will be. Domain: Genjutsu Skill.
Sonzoku no Genjutsu (Genjutsu Duration) Rank:D, C, B, A, S Type: Passive / Genjutsu Skill Handseals: No Chakra: -- Special: Highest rank determines the length at which the illusion elapses.
D: 1 turns C: 2 B: 3 A: 4 S: 5
Description: An essential passive Genjutsu Skill, this represents the user's ability to manipulate illusionary chakra in order to make it last longer. The more and more they hone their Genjutsu skill, the longer their illusions will last. Domain: Genjutsu Skill.
Yuukou no Genjutsu (Genjutsu Effectiveness) Rank:D, C, B, A, S Type: Passive / Genjutsu Skill Handseals: No Chakra: -- Special: Highest rank determines the amount of targets one can affect with an illusion.
D: 1 target C: 2 B: 3 A: 4 S: 5
Description: An essential passive Genjutsu Skill, this represents the user's ability to manipulate illusionary chakra and the amount targets it can affect. The more and more they hone their Genjutsu skill, the more senses they will be able to affect. Domain: Genjutsu Skill.
Magen - Kurama no Jutsu (Demonic Arts - Painful Illusion Technique) Rank:D, C, B, A, S Type: Passive / Advanced Genjutsu Chakra: Doubles the chakra consumption cost on whatever Genjutsu is used. Handseals: Yes. Special: Converts all known Genjutsu equal to highest known rank into Pain Genjutsu. This means illusions can now create damage, which is based on the Genjutsu technique's rank and is applied steadily for as long as the illusion is in place. For each rank of pain Genjutsu one intends to learn, they must have achieved a Genjutsu Mastery - i.e. In order to have 'B' ranked Pain Genjutsu, one must have 3 Genjutsu Masteries already accumulated. Description: Upon achieving Genjutsu mastery, the illusionist is entrusted with the power of creating painful illusions - that is, they can summon an illusion so real and strong the victim will actually be hurt by it. No longer will Genjutsu users be looked down upon... Domain: Advanced Genjutsu - Pain.
Chishihou no Jutsu (Faux Wound Technique) Rank:D, C, B, A, S Type: Basic Genjutsu Handseals: Yes. Chakra: Low - Very High Special: Affects any one that comes in contact with the user while this technique is active. Severity of the fake wound depends on the user's highest rank known.
D: Flesh wounds & scrapes C: Torn muscle B: Broken bone A: Limb removal S: Beheading
Description: With this simple Genjutsu, the illusionist creates the sensation of a wound onto anyone that they attack. After forming the needed seals, the user charges and strikes, and the illusion settles in. Although the victim(s) won't feel pain, they will feel the disadvantages of being injured, such as being able to walk less over a perceived broken for, or being unable to form handseals due to an imaginary chopped off hand. Domain: Universal Genjutsu.
Kasumi Juusha no Jutsu (Mist Servant Technique) Rank: D, D, D, D Type: Basic Genjutsu Handseals: Yes Chakra: Low Special: Creates a single Mist Servant, plus one more each time retrained. However, after every fifth retraining, the chakra consumption of the technique will go up by one. Servants mimic the user in appearance in every way and exists solely to distract the opponent. This is achieved via false attacks which incorporate user's equipment in the hands of the illusionary clone. Description: Kasumi Juusha no Jutsu is a universal sight Genjutsu technique that creates false attackers to delay and confuse the enemy. Though these servants are not real, the actual ninja is able to remain hidden and throw projectiles such as kunai and shuriken matching the movements of the servants. This makes it appear the false servants are capable of attacking. When the enemy attempts to attack the servant, they will merely disrupt the servants illusion body but not destroy it. Domain: Universal Genjutsu
Tuschi Ouchi no Jutsu (Soil Pit Technique) Rank: C Type: Genjutsu Range: See special! Handseals: Yes Chakra: Mid Special: Range, duration, and targeting is determined by the user's fundamental Genjutsu techniques. This technique is subject to the standard rules of break-ability for all Genjutsu. Description: The user forms the hand seals, designating their target within their range. Immediately, the target will perceive the surface beneath their feet to be soft and giving, so much so that they begin to sink into it. The target will sink up to their knees and perceive that they are unable to free themselves from the earth, which has hardened around their legs until the technique is complete. Domain: Universal Genjutsu.
Shibari Ude no Jutsu (Bound Arm Technique) Rank: B Type: Genjutsu Range: See special! Handseals: Yes Chakra: High [Initial + Upkeep] Special: Range, duration, and targeting is determined by the user's fundamental Genjutsu techniques. This technique is subject to the standard rules of break-ability for all Genjutsu. Description: A highly useful genjutsu with many variations. The user forms the hand seals, designating their target within their range. Immediately, the target will feel as though their arms are bound to their sides and completely unmovable. The user can determine how they want their binding to appear; for example, one user might cause the binding to appear to be punji stakes pinning the target's arms to their torso, while another might make it appear as though a snake is constricting the target. The user will perceive this as though it is reality; they will feel the pain of stakes in their arms, for example, or hear the hissing of the snake. Domain: Universal Genjutsu.
Bukishisseki no Jutsu (Weapon Disappearance Technique) Rank: B Type: Genjutsu Range: See special! Handseals: Yes Chakra: High Special: Range, duration, and targeting is determined by the user's fundamental Genjutsu techniques. This technique is subject to the standard rules of break-ability for all Genjutsu. Description: The user forms the hand seals, designating their target within their range. Immediately, the target will perceive their weapon quickly dissolving into nothing. Once the weapon has completely dissolved, which takes roughly three seconds, the user will lose the ability to perceive the weapon in any way, likely dropping it as they can no longer perceive themselves holding it. The user can determine how they want the dissolution to occur; for example, one user might make it appear as though the weapon is coming apart into a cloud of flower petals. Domain: Universal Genjutsu.
Shinteki Heisa no Jutsu (Mental Shutdown Technique) Rank: B Type: Genjutsu Range: Hand's reach! Handseals: Yes Chakra: High Special: Duration and targeting is determined by the user's fundamental Genjutsu techniques. This technique is subject to the standard rules of break-ability for all Genjutsu. Only functions when the user's hand is on the target. Description: The user forms the hand seals, designating their target within their range. The user then reaches out and touches the target, making physical contact with their skin. Immediately, the target will feel their mind shutting down, as though they are falling into a deep, inevitable sleep. Within three seconds, the target will fall unconscious, and remain in this state until the user removes their hand or the technique is complete. Domain: Universal Genjutsu.
Kyousei Yasuragi no Jutsu (Enforced Tranquility Technique) Rank: B Type: Genjutsu Range: See special! Handseals: Yes Chakra: High Special: Range, duration, and targeting is determined by the user's fundamental Genjutsu techniques. This technique is subject to the standard rules of break-ability for all Genjutsu. Cuts the target's movement speed, hand-seal speed, and reflexes in half. Description: The user forms the hand seals, designating their target within their range. Immediately, the target will begin to slow, perceiving everything around them as occurring at an incredibly fast speed. In reality, this Genjutsu has slowed their perceptions, and in doing so reduced their reflexes and physical abilities to match the new, slower speed of their mind. From the outside, it might appear as though the target is moving through molasses, as their body slows with their mind. Domain: Universal Genjutsu.
Hakanai Heisei no Jutsu (A Momentary Calm Technique) Rank: A Type: Genjutsu Range: Self! Handseals: Yes Chakra: Very High Special: Range, duration, and targeting is determined by the user's fundamental Genjutsu techniques. This technique is subject to the standard rules of break-ability for all Genjutsu. Allows the user to move and react at 200% their normal speed for the duration of the technique. After the technique is complete the user is mentally and physically fatigued for a number of rounds equal to this technique's use, reducing their movement speed by half. Description: The user forms the hand seals, designating themselves as the target of their illusion. The user forces their own mind to accelerate, improving their perceptions and reflexes. To the user, the entire world slows into a dream-like slowness, which they drift through with ease and time to spare. This allows the user to make very precise and measured movements, increasing their over-all speed through efficiency of motion. However, this technique strains the user's mind, fatiguing the user after use. Domain: Universal Genjutsu. Kouryoku no Genjutsu 'S.'
Kuroi Tensa no Jutsu (Black Chains Technique) Rank: A Type: Genjutsu Range: See special! Handseals: Yes Chakra: Very High Special: Range, duration, and targeting is determined by the user's fundamental Genjutsu techniques. This technique is subject to the standard rules of break-ability for all Genjutsu. Description: The user forms the hand seals, designating their target within their range. Immediately, the target will perceive all four of their limbs being bound to the ground. The user is free to chose how the technique appears; one user might make it appear as though the target is being bound by chains, while another might make it appear as though roots have grown out of the ground and bound the target. The target will feel as though these bonds are unbreakable. Domain: Universal Genjutsu
Kokuangyou no Jutsu (Journey into Black Darkness Technique) Rank: A, A [Sight and Hearing] Type: Basic Genjutsu Handseals: Yes Chakra: Very High Special: Affects everyone within range. Must be trained for each sense the user wishes to negate. However, after every second retraining, the chakra consumption of this technique will go up by one. Description: One of the more advanced visual Genjutsu techniques, Kokuangyou no Jutsu causes the user's opponent to be enveloped in total darkness. While in the black void, the ninja will be unable to see any incoming attack or threat, or have any use for any of their senses for that matter. Domain: Universal Genjutsu
Nehan Shouja no Jutsu (Temple of Nirvana Technique) Rank: S Type: Basic Genjutsu Handseals: Yes Chakra: Massive Special: Can only be used once per thread, plus one more each time retrained. However, after every retraining, the chakra consumption of this technique will go up by one. Description: One of the most advanced visual Genjutsu techniques, Nehan Shouja no Jutsu is a Genjutsu technique that allows the caster to place a large body of people into a unconscious state. Although anyone can avoid the spell by forming and using the Kai technique, using this while undetected ensures a large success rate, as its unexpected nature is what catches most victims off guard. Domain: Universal Genjutsu
Osoredoki no Jutsu (Fear and Wrath Technique) Rank: S Type: Genjutsu Range: See special! Handseals: Yes Chakra: Massive Special: Range, duration, and targeting is determined by the user's fundamental Genjutsu techniques. This technique is subject to the standard rules of break-ability for all Genjutsu. Can be used once per thread, plus one more for each time retrained. Description: The user forms the hand seals, designating their target within their range. The target will perceive themselves being subjected to pain of a degree they have never felt before, blacking out their ability to move or think coherently, leaving anyone, despite their tolerance to pain, a non-responsive incoherent wreck. How this pain is inflicted is up to the user, who can determine the appearance of the technique for themselves; one user, for example, might cause the target to think they are in the middle of a firestorm, while another might cause the target to think that millions of stinging insects are swarming them. Domain: Universal Genjutsu.
Kawarimi no Jutsu (Body Replacement Technique)[Sealed!]
[/b] Rank: E Type: Supplementary / Ninjutsu Range: 0 - 5 meters Handseals: No. Chakra: Very Low Special: Switch is near-instantaneous. Kawarimi can only be used once per thread, plus one more each time retrained. However, the technique itself can only be used once per turn, regardless of retraining. Requires the user to switch with objects equal or smaller in size; cannot switch with other living people or animals. Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise. Domain: Academy Ninjutsu.[/s]
Henge no Jutsu (Transformation Technique)[/u] Rank: E Type: Supplementary / Ninjutsu Range: 0 - 5 meters Handseals: Yes. Chakra: Very Low Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained. Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents. Domain: Academy Ninjutsu.
Bunshin no Jutsu (Clone Technique)[/u] Rank: E Type: Supplementary / Ninjutsu Range: 0 - 5 meters Handseals: Yes. Chakra: Very Low Special: Allows the user to create a clone without substance that resembles the user in every way, including retaining its movement speed. Clones cannot mold chakra nor perform jutsu, nor can they harm. Up to one clone can be made, plus one more each time retrained. Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance that, although easily seen through by those with doujutsu, can fool the normal eye easily. Why? Simply because although without substance, the copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent, though no real damage can be done by it. Finally, as soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse. Domain: Academy Ninjutsu
Kakuremino no Jutsu (Magic Cloak of Invisibility Technique)[/u] Rank: E Type: Supplementary / Ninjutsu Range: 0 - 5 meters Handseals: No. Chakra: Very Low Special: No other technique may be used while creeping. Invisible to the naked eye, but doujutsu and extra-sensorial skill will easily "see through" this technique. Description: Kakuremino no Jutsu is a very basic Ninjutsu technique. The ninja uses a camouflage cloth to cloak themselves in the background. Domain: Academy Ninjutsu
Nawanuke no Jutsu (Escaping Skill)[/u] Rank: E Type: Supplementary / Ninjutsu Range: 0 - 5 meters Handseals: No. Chakra: Very Low Special: Ineffective against complex, electronic, or unique binds. Description: Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from regular rope binds. Domain: Academy Ninjutsu.[/spoiler][/center]
Kuroso, Bit - Tsukune met him while searching for the Kusagakure survivors. As a foreign shinobi, he treats him as a potential enemy. Individually, however, he finds him an amusing individual, one that seems very sincere.
Blanche - Tsukune met her while traveling through Kusa no Kuni. He finds her to be endlessly fascinating. He thinks she is both highly intelligent and extremely unstable. She is also the Kusakage, something Tsukune is still coming to terms with. She is a capable leader, however, something he respects.
Akadou Akikou - Tsukune met her by chance while relaxing in Kusagakure. He sees her as a capable shinobi, but a vulnerable one due to her unique circumstances. He finds her condition fascinating and wants to help her find answers to her past.
Take revenge on the nations that killed his family and friends.
[/url] - Wherein Tsukune meets an amnesiac girl. [/li][li]Kusagakure Hospital II (Payment) - Wherein determination allows Tsukune to perform a healing far beyond his skills. [/li][li]-Bonanza! (Payment|Bonus) - Wherein Tsukune does far too much work at once. [/li][li]-Hidden Depths - Wherein Tsukune prepares himself a lair, in case of emergencies. [/li][li]-Flipside Boredom - Wherein Tsukune briefly meets a strange green-headed boy. [/li][li]Kusakage Atrium - Wherein Tsukune is prepared for the Chuunin Exams and reveals his secret technique to Blanche. [/spoiler]
[/u][/url] [x2] Rank: C Type: Universal Accessory / Extension / Self Special: Allows the storage of 5 extra Packs. Available to all ranks, including Non-Ninja. Each satchel takes up half of an accessory slot. Description: The Satchel is a simple holding device which can store extra secondary weapons should the user need to call on them quickly in battle. Appearing like a regular carrying, it is hung on one's side or worn at the hip for easy access. Cost: 30,000 Ryo[/ul] [/li][/ul][/size][/i]
Tsukune is a man of unremarkable appearance, at first glance. He takes pride in this, as his father would often describe it to him as the sign of a true ninja that he cannot be recognized in a crowd. He stands at five feet, eight inches; a reasonable height, though not one of any exceptional size. He has a lean build, possessed of thin, hard muscle and a wiry frame. His body is the result of a life of conflict and action, and he considers every bit of muscle to be something he has earned. He is not necessarily unduly proud of his appearance; he simply believes that it was the inevitable outcome of his lifestyle. He has pale, light skin, almost translucent. The faint tracery of his veins, both blue and green, is just barely visible underneath his skin, giving him a somewhat fragile look, like that of ancient royalty. His pale tones are complimented by blonde hair of the lightest shade, somewhere between white and gold. The shade flickers between metallic tones and a ghostly white, depending on what light it is seen under.
That hair is messy and somewhat long, with loosely hanging strands sitting between his eyes and framing either side of his face. It is rarely every combed or otherwise fixed; his mother would often tell him he looked more handsome with his hair unruly then he ever did with it tamped down into something 'respectable.' His eyes are a deep vermilion colour, with a vibrancy that stands at odds with the rest of his colouration. Their light is the most prominent feature on his face, and more than once he has been referred to as a 'red-eyed demon.' His narrow, angular chin is marked with slight amounts of unshaven stubble. A sharp nose and lazy brows complete the look of a jaded intellectual. A thin scar traces down the right side of his chin and down his neck, reaching his clavicle before fading, the result of an old battle from his youth.
He dresses simply and tactically. He wears a traditional Japanese shirt, coloured in a simple drab green and made from sturdy, warm fabric. It is tied shut with a black cloth belt, little more than a length of ribbon, similar to those worn by martial artists. Simple pants of the same fabric cover his lower body. They fit wel, but not too tightly, giving his legs breathing room and ending just above the heel. He wears thin white tabi socks and simple shinobi-style sandals, strapped on tightly to ensure mobility. Made from reliable materials, his sandals are perfectly suited for walking on all terrains.
He sometimes wears an open black haori that hangs down past his rear, with white diamonds patterned around the base of the coat. The material is thick and somewhat scratchy, but undeniably very warm. He keeps his bowie knife in a horizontal sheath at the small of his back. His war fan, a lacquered black colour, is held strapped to his right hip like a sword by leather straps. His headband, made with black fabric, is usually worn tied around his forehead, in its traditional position. Two of his knives are strapped to each arm, inside his sleeves, while two more are strapped to each calf. He has a glyph-like seal on his lower left abdomen, bonding him to his bowie knife.
Analysis – Tsukune is built, from the very core of his mind, on a basis of constant analysis. His mind works by obsessively examining every piece of information provided to him by his senses, then using that information to build any number of conclusions, from simple facts to complex theories. He then discards the more improbable theories until he reaches the most reasonable conclusion. Everything that he experiences is understood on multiple levels. Nowhere is this more evident than in his interpersonal relationships; everything that is said to him is analyzed from it's apparent meaning to possible subtexts. This can make communicating with some people difficult, due to his obsessive desire to divine every possible meaning from their language. It does, however, make him an excellent tactician and a marvelous team-player, being able to understand the combat dynamics of a given group relatively quickly.
Competition – A keen understanding of the world gives birth to a certain confidence that any challenge it offers can be analyzed and defeated. Tsukune takes an active glee in having his intelligence challenged, simply so that he can exercise it. The rest of the world becomes less important to him when his mind is being engaged by some foe or challenge. His singular focus becomes discerning how to solve the puzzle before him. This is considered by some to be his greatest strength, and by others his greatest weakness. Irregardless of whether it is one or another, it is evident that his is capable of focusing his mind on a single problem or set of problems to the exclusion of all distractions, and that this it is not often that an answer can manage to elude his inquisitive mind.
Comedy – Tsukune likes a good laugh. His mind, perhaps as a way to defend itself from the crushingly depressing weight of reality, relishes childish humour and practical jokes. It is also possible that it is a facade to cover his prodigious intelligence. Either way, he has a tendency to perform practical jokes on both his superiors and his subordinates, and shows a complete lack of regret or concern when confronted about his schemes. He can switch very quickly between seriousness and light-hearted foolishness.
Loyalties – Tsukune's loyalties are not easily earned. Someone can be a friend to him one day and an enemy the next day, simply if he decides it to be so in his own head. He values a challenge and intelligence more than any moral standard, and simply wishes to pursue his own desires, more than he has loyalty to any one thing or person. If he decides that a person is beneficial to him, he will be as loyal as the undying sun, until he decides that he no longer benefits from that relationship. He follows those leaders he respects, obeys those laws that he finds convenient, and trusts only those he deems worthy.
Lust – Tsukune enjoys battle. He enjoys bloodshed. And he enjoys these things far more than the average person. He does not necessarily go about his normal day, lusting for violence at random, but when he is in battle, he shows a marked desire to inflict great pain and injury on his enemies. The sight and smell of blood are addictive to him, like the smell of gasoline is for some. He has no real sympathy for others, or even himself, and shows a child-like joy in fighting. More than that, he seems to thrive off of being insulted and degraded. Whether he ignores it or actually enjoys it is up for debate. However, he is the sort of person who will allow himself to be abused and relish in the feeling of it, just as much as he loves to abuse others.
By shinobi standards, Tsukune has lived a relatively long life. His life began far away from his current residence, in the foothills of a village in Tsuchi no Kuni. He was not born into the life of a shinobi; that was something that came to him later. At first, he was born as a simple villager, a farmer on the outskirts of civilization. In those early days, his life was simple. As a youth he would help his father with the crops, spending long days in the fields underneath the amber sun, crouched between rows of tubers and hidden underneath stalks of wheat. There, he learned the value of hard work, and learned to understand the change of seasons, the cycles of life for plants and animals. When he was not working, he would sit with his mother and learn his numbers and letters, learn his history and language.
This idyllic life, though beautiful, however, was not to last. As he came into his own as a young teenager, war would strike the world, echoing through each and every nation. What started as a simple skirmish between the Hidden Leaf and the Hidden Sand quickly escalated into something beyond reckoning; another Shinobi World War. His parents, the both of them Iwagakure ninja that had long since retired, were conscripted back into active duty. To protect their home, they said. To protect their son, they said. They never returned home again.
Tsukune was left alone, unable to tend to the farm yet unable to do anything else. Eventually, though, war would reach even his village. Shinobi would arrive, bearing arms and powers, seeking to strike down the food source that his home supplied to Iwagakure. There was no sympathy in war, only resources to be exploited or removed. Not far on the tail of those monsters, though, were monsters of a different stripe; allies of Iwagakure, seeking to protect the village from harm. The violence between the two was indescribable, and the village was consumed in flame and stone and wind.
He was the only one who remained, out of the few dozen residents of his mountain home. There would be no survival for him, not as long as he remained where he was. Even monsters have hearts, such as they were, and those shinobi took him in, against better judgement. As the soldiers of war have been known to do, they trained him in the ways of ninjutsu, desperate to give an unsuspecting victim of tragedy some way of fighting back. Perhaps, in some way, they sought to alleviate their sins through giving him a fighting chance. Either way, their efforts were well-spent.
For two and a half years, Tsukune traveled with these shinobi and kunoichi. By the time he was fifteen, he had already killed in support of the Kusagakure cause. A great power had awakened with him; Genjutsu, the ability to shape the mind of his opponents with impunity. Blessed with this unique ability, he became a valued part of their war effort, particularly against the forces of Sunagakure; nothing was greater than turning one's weapons against them.
Like all things, however, this would not last. Kusagakure itself would be reduced to a shadow, taken apart by the ravages of war. Destroyed and turned into nothingness, the traveling band of shinobi would have no home, no more than Tsukune did. Without a village to govern them, they inducted Tsukune in as a Genin of Kusagakure. After all, who was there to say otherwise? They continued to travel together, seeking what remained of their village. For years, it was futile. One by one, they fell in battle, until only Tsukune remained. For their memory, he would seek out Kusagakure and help return it to power. He owed that to those that went into the darkness before him.
Post by Not Masakuni on Jun 9, 2012 18:49:07 GMT -8
That first technique is not going to fly. Techniques like that, with the ability to improve detection of enemies and evasive ability, are what ruined combat on a number of other sites, and we're determined not to have that happen here. We're also, at the moment, not going to be taking speed-boosting base techniques.
Before I read any further, that should be addressed.
5525 EXP - Mid! Chakra Pool
PM me for customs and other staff work! Currently very busy..
Post by Not Masakuni on Jun 6, 2012 15:24:03 GMT -8
[OOC: I do apologize, everyone. That might have gotten a bit more heated than I had intended...]
His blow was successful; that much was obvious. More than thirty metres away from the rest of the battle, he had to move if he wanted to contribute elsewhere. His hand reached down, charged with chakra, and left his mark on the battered tree-limb. As he started to move, he watched his opponent fall, first rocked by Blanche's burst of sound and air, then skewered by his Great Breakthrough technique. That was one down. He allowed himself a small sensation of pride as he completed his assigned task. More than that, he was the first to do so. He would be able to pat himself on the back for it later, however. One small motion slipped his fan back into its sheath, freeing up his other hand for action as his feet carried him away.
Meanwhile, down below on the forest floor, his two wind clones were now freed up to act, with his opponent being dead on the ground. His first clone quickly changed tactics, diverting from its original plan to strike out at Ichi. Now dead, he was a fruitless target to pursue. Instead, the clone's attention was shifted to San, the storm-wielder. Pick off the weakest, after all. Judging by the flares of power erupting from where he assumed Ni was, San was the lowest common denominator in terms of remaining power, Tsukune judged. He directed his clone towards said target. It gathered itself, heading directly for him. In just over two seconds it would arrive, its seals long since completed and its technique ready for bear. It parted it hands and slashed one arm in the direction of the stormy guard, releasing its chakra.
Wind torrented out from that arm, whipping across the battlefield at the so-called 'San'. It tore through the trees, ripping up the now defenceless forest and clearing a path between the clone and San. Moving at the clone's slower technique speed, it would just barely reach San in time; in barely three seconds, the wind would collide with his opponent, knocking him up into the air and subjecting him to dozens of cuts. All of that, however, was merely a conceit, though it would be an added bonus if it worked.
The second clone, meanwhile, was scattering into the woods, serving as a distraction that would catch the attention of his enemies, further confounding their senses and obscuring his position. It crashed a bit loudly through the woods as it went, allowing his transit to occur in relative silence. His true plan would be come clear, as he went; Tsukune's hands would be forming seals, even as he went, and after three seconds he released his attack; a ball of ripping wind that flew away from him, passing through the trees at lightning speed. In just over one-and-a-half seconds it would collide with San's position, smashing him and exploding with concussive wind force. It would come after a total of four-and-a-half seconds, half a second before his clone's attack would land.
Focused as he would likely be on one of the two differently-placed wind attacks, most likely the far more obvious, slower, and first-released Kamaitachi, the other of the two attacks would come fast and hard and unexpected; It was unlikely that he had the sudden and unexplained foresight to see through this deceit; a skilled ninja would have the wherewithal to see one attack coming, for sure. But two of them, from different points, at different speeds, when none were expected? It would take near-supernatural insight. Of course, that was exactly what Tsukune had in mind...
[/u] Rank: S Type: Supplementary / Juuinjutsu (Seals & Barriers) / Kinjutsu Range: Hand's reach. Special: Seal placement costs a 'B'D ranked amount of chakra. Hiraishin seal cannot be removed by 'Gogyou Kaiin' (Five Elements Unseal). Description: The seal/rite behind the Flying Thunder God. Seals can be placed on anything, from parchment, paper and weapons, to actual people. Creating a shiki requires but a bit of the user's chakra, and once active, the owner of the shiki can detect its signal from anywhere in the world, so that they may have the option of warping to it. Domain: Hiraishin Kinjutsu.
Shinkū Taigyoku (Vacuum Great Sphere)[/u][/b] Rank: B Type: Offensive / Fuuton Ninjutsu Range: See special! Handseals: Yes Chakra:High Mid Special: Creates a 10 meter wind blast in the form of a large ball that can travel and crash into anything the user targets, producing a nasty explosion of torrential slicing winds soon after. Distance at which wind sphere can travel upwards and outwards depends on the user's Kiroku Gaijuu range, and the size of the wind blast is equal to the size of the ball. Each time retrained, size of ball increases by a meter. However, after every third retraining, chakra consumption will increase by one. Description: After a deep breath, the user will allow the air to mix with their chakra; compressing the mixture into a large ball of wind to be expelled with great force. Flying at impressive speeds, this jutsu soars towards its target in attempt to crush anything within it's path. The force of this wrecking ball can match the concussive force of many exploding notes, barreling through jutsu of equal prowess. Domain: Fūton. Shinkuu Gyoku (Vacuum Sphere). [/li][/ul]
Kaze Bunshin A
Blasting Wind Domain 'C' – 20m | 6mps
Assumed 22 metres distant from Akuma.
Assumed 19 metres distant from Ni.
Assumed 19 metres distant from San.
Kamaitachi (Cutting Whirlwind)
[/u] Rank: C, C, C Type: Offensive / Fuuton Ninjutsu Range: See special! Handseals: Yes [No with Fan] Chakra:Mid Special: Can capture up to 1 victim in a mini tornado finisher, plus one more each time retrained. This technique requires no hand seals when used with a fan type weapon; however, the technique will requires seals if the arm is used to facilitate it. Distance at which the blast can travel and cover depends on the user's Kiroku Gaijuu range. Description: This jutsu was brought to fame by a legendary Suna shinobi from long ago, and was named after a mythical creature able to command the winds on a whim. After channeling wind chakra at either their weapon, the user swings it around and brings forth a most intense tornado, coming out from the weapon. Once it strikes the opponent, the tornado tips upward and takes the user up, keeping them imprisoned by the strong currents, and delivering multiple waves of cutting/slicing damage onto their bodies, as well as dropping them hard onto the ground afterward. Domain: Fuuton. Kiroku Gaijuu (Blasting Winds Reach) 'C'. [/li][/ul] Kaze Bunshin B
Assumed 27 metres distant from Akuma.
Assumed 24 metres distant from Ni.
Assumed 24 metres distant from San.
5525 EXP - Mid! Chakra Pool
PM me for customs and other staff work! Currently very busy..