Yui Tenzo
Dec 6, 2012 12:01:50 GMT -8
Post by The Dude on Dec 6, 2012 12:01:50 GMT -8
Nara Techs Continued...
Kage Fukuro (Shadow Bag)
Rank: B [100]
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 3
Chakra Consumption: Low to store, Mid to retrieve
Is a Ninjutsu developed by the Nara clan. Expanding on their abilities to manipulate and control the inert functions of their own shadows. Members utilizing this technique have learned to use one of the shadow’s strangest abilities. Its power to absorb matter into it’s two dimensional plane! Upon completing a short set of seals the user will send a pulse of chakra through the shadow that enhances its dominating will. Shadows first crawl across the object which then appears to change black rapidly until it blends in with the depths of the shadows darkness. This signifies the completion of converting matter into nothing more than the visual interpretation of an absence of light.
Once Complete, the user can move about freely carrying objects on their person, yet unhindered. They may only store as many items as they themselves can carry as a shinobi in regards to primary weapons, secondary weapons, and accessory slots. Unofficial items, or items meant only for RP or plot purposes may be stored in the shadow but must be items the user can naturally carry themselves. Should the user ever desire to retrieve objects from the shadow, they need only complete the seals once more and this time send a pulse of chakra that echoes through the shadow and dampens it’s possessive properties.
Note: Converting mass into a two dimensional plane does not increase the size of one’s shadow. If anything it reduces the total surface area of shadows in the world by removing an object with mass to block and reflect light. Think of it instead as a storage room hidden beneath a carpet. Except the carpet and the room follows you around.
Kagesutonpu (Shadow Stomp)
Rank: B [100]
Range: Close (0m ~ 5m)
Type: Disable
Handseals: 1
Chakra Consumption: High
This technique is desperate last hope for the Nara Clan. Should an enemy close distance swiftly this technique allows them to quickly immobilize a body part momentarily (1 post). The user will form a single hand seal for his shadow manipulation techniques and stomp his foot on the shadow of his opponent. The effect is a tremor that causes the shadow to keep the general shape but become distorted where the foot struck. The victim will find whatever the part of his body that corresponds to where the Nara stomped to become not merely dead but frozen momentarily (1 post). The victim will regain control and feeling over his limb or body part after the single post, but this often flabbergasts opponents in confusion and inability to adapt to the sudden loss of function within their limb.
Kage Kurōku (Shadow Cloak)
Rank: A [150]
Range: Close (0m ~ 5m)
Type: Disable
Handseals: 4
Chakra Consumption: Mid to cast and sustain
This technique was invented by Nara warriors for infiltration and troop disbursement but is considered highly dangerous to learn. Forming four seals their shadows quickly peel up from the floor and stretch to attach to the back of their shoulders. The cloak envelopes them around their shoulders and when they don the hood of the cloak the effect begin.
In daylight, the user melts to the ground running as shadows in a two dimensional existence. They can still be hurt by anything that would hurt a normal shinobi (EG. Kunai's still stab, you just have to stab the shadow running on the ground.) In shadows or darkness however the user becomes completely invisible to most naked eyes save for the Byakugan and Sharingan.
Kage Sayuu No Jutsu (Shadow Domination Technique)
Rank: A [150]
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: 5
Chakra Consumption: High per target (High per turn active)
Kage Sayuu No Jutsu is only to be used under certain conditions. This jutsu was restricted amongst the Nara clan due to its insidious nature. The user's shadow spreads out in a circle surrounding themselves and their opponents. If the targets shadow is engulfed in the user's, they are now under the user's control. However, the target is not imitating the user, but bound to their will, and cannot move or act on their own.The target is not being mentally controlled, therefore cannot be controlled beyond physical actions.
Note: The user is not able to move out side of the shadow while this jutsu is active.Once cast, the user's shadow remains stationary and does not move with the user. The user must have at least 2 masteries in Nara hijutsu. This technique can be overpowered by a drastic release of chakra, such as the Gates or a Bijuu.
Kage Kasou no Jutsu (Shadow Burial Mound Technique)
Rank: A [150]
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: 4
Chakra Consumption: High per target
A inventive technique that is no longer commonly practiced among many of the Nara. The user's shadow elongates in a manor similar to Kage Mane, however upon the targets shadow is animated, and begins to drag the target's body into it. The target is then dragged down into their own shadow by long binding, shadow-like tendrils, where they are held and completely restricted. This technique was created in order to detain enemies or target's instead of killing them, because while within their own shadow, the target cannot be harmed.
Note: The user must know Kage Mane to use this technique. It takes 1 full turn to burry a target. The burial begins the instant the shadows are connected. The target remains buried for the same amount of time they can maintain Kage Mane No Jutsu. This technique can be overpowered by a drastic release of chakra, such as the Gates or a Bijuu.
Kagetezā (Shadow Tether)
Rank: A [150]
Range: Close (0m ~ 5m)
Type: Disable
Handseals: N/A
Chakra Consumption: High
Is a Ninjutsu developed by the Nara clan. Unlike most Nara clan techniques though, this manipulates only the enemy's shadow(s) and requires physical contact from the user to the victim's shadow to initially cast. Members of the clan will physically reach down and peel an enemy's shadow off the ground. Once the shadow(s) are in hand they can be manipulated and stretched up to ten meters away before being tied to a separate shadow on the ground. Once the user has cinched a knot between the two shadows he may give the first shadow a tug retracting the shadow to five meters and forcefully yanking the owner of the shadow towards the second shadow.
Once tied down successfully enemies will find themselves bound and tethered to the large shadow. They can move freely, but they may only travel along the shadow's surface and five meters beyond until the knot comes undone (two turns).
--Armory--
- Primary Weapons
Fist Knife x2
Rank: C
Type: Primary / Knife / Melee
Description: A fist knife is, as its name implies, a small dagger with T-shaped handle. The user grips the handle so that the blade protrudes at the knuckles, allowing for the use of full force behind a close-fisted thrust.
Cost: 5,000 Ryo
- Secondary Weapons
Shuriken (Ninja Star)
Rank: D
Type: Secondary / Ranged
Special: 5 per Pack.
Description: A shuriken, like kunai, is one of the more basic weapons employed by ninja of all classes. They are sharpened, four-pronged metal stars, no more than a few inches long, and are extremely useful for throwing. Although small, they can be used to distract, or, if accurate enough, to kill. They have an open circle in the center, used for grabbing with a finger, to avoid cutting oneself, or to put thread through. The circle is also a benefit in aerodynamics, as it ensures more accurate trajectories.
Cost: 100 Ryo per Pack
Hikari (Light Bomb)
Rank: C
Type: Tool / Area of Effect
Range: 0 - 10 meters
Special: 1 per pack
Description: Flash Bombs are supplementary explodables used mainly for diversions, creating a blinding light when they detonate that spreads quickly across a small area. Flash Bombs come in many shapes and sizes depending by region; some may look like small spheres wrapped in paper or, more conventionally, as cylindrical canisters.
Cost: 500 per Pack
Smoke Grenade
Rank: C
Type: Tool / Area of Effect
Range: 0 - 10 meters
Special: 3 per pack
Description: This explodable comes in the form of a long, skinny cylinder, no more than a few inches long. At the top lies a pin which, when pulled, activates the grenade's internal components. Within seconds, thick, dark smoke begins to spew from the cylinder, covering a wide area and leaving all those nearby blinded and gagging.
Cost: 600 per Pack
- Accessories
Scroll Sleeve
Rank: C
Type: Universal Accessory / Extension / Self
Special: Carries a single 'D' or 'C' ranked scroll. Each sleeve takes up half of an accessory slot.
Description: A simple, single-scroll carrying method, this sleeve is no more than five inches long and an inch or so wide, and can fit a scrolls snugly. Straps and laces exist to keep the scroll locked tightly, yet all the while still easily accessible when the time comes. Usually worn by one's hip.
Cost: 10,000 Ryo
Blank Sealing Scroll (Doton)
Rank: C
Type: Universal Accessory.
Special: The rank of the scroll determines the number of items, elements, or techniques that can be sealed within them. Likewise, the rank also determines how many accessory slots the scroll takes up (without an extension item purchased). It should be noted that elements being sealed inside of the scrolls are raw and uncontrollable, and not in unnecessarily large quantities. The "burst" of element extends roughly five meters fanning out from the scroll's open face, and can harm the user in certain situations. Likewise, the scroll must be open in order to summon the element in question.
D: D-rank scrolls can store a total of five secondary weapon packs, or one basic element. This scroll takes up one accessory slot.
C: C-rank scrolls can store a total of ten secondary weapon packs, or one basic element. This scroll takes up two accessory slots.
B: B-rank scrolls can store a total of fifteen secondary weapon packs, or one two basic elements. This scroll takes up three accessory slots.
A: A-rank scrolls can store either a total of twenty secondary weapon packs, ten primary weapons, or three basic elements. This scroll takes up four accessory slots.
S: S-rank scrolls can store either a total of twenty-five secondary weapon packs, fifteen primary weapons, or four basic elements. This scroll takes up five accessory slots.
Description: Scrolls remain one of the most important pieces of equipment in a ninja's arsenal. Because of their size, multiple scrolls can be carried into battle in the front pouches of a flak jacket or in a satchel. This will save space and not sacrifice a much needed piece of equipment which may be required later. In the end, the scroll is useful because it allows the ninja to summon creatures, people and items to their aid. There are also larger scrolls that ninja keep on their back, these are notably A and S-ranked.
Cost: 2,000 / 4,000 / 8,000 / 12,000 / 16,000 Ryo (price per scroll!)
Ninja Info Card
Rank: D
Type: Universal Accessory / Self
Special: Able to permanently store IC information on any shinobi the owner of the card encounters. Storage time is equal to one full turn (5 seconds), and adds any IC information the user has properly obtained; updating a preexisting card takes one (1) second. Each card takes up one fourth of an accessory slot.
Description: Ninja Info Cards a device established by the shinobi community in order to improve intelligence. Infused with special chakra seals, these cards are activated on touch, and once a link is established, the user may transfer memories of a particular person. The result is the most recently known picture of the person, followed by important facts such as their abilities, locations, bloodlines, possessions, etc. An excellent tool for spying!
Cost: 6,000 Ryo per card
Iryo Sakuka (Organic Preservation Vial)
Rank: D
Type: Medical Accessory
Special: Vials are designed to hold blood, and carry a one-time use needle which springs out of the bottom and lets it be filled; once the vial is filled, the flow automatically stops and the vial and the needle detach. Each vial can hold roughly 5% of a human body's entire current blood supply. Without this, blood belonging to a Player Character can only last the thread in which the victim died before it loses its effectiveness for transplanting purposes. Blood in a vial lasts a total of 25 consecutive IC posts, starting right after the part is secured in the vial, before it begins to decay and loses its integrity. Each vial takes up half half (1/2) an accessory slot.
Description: A metallic and glass vial approximately 5 inches long, it protects a crystalline test tube ideal for holding small body parts, such as eyes, ears, noses, fingers, etc. Once secured, the capsule auto-fills with a small preservation fluid, keeping whatever is within in mint condition until it is ready for its use. Used primarily to hold a specific amount of blood for certain medical procedures.
Cost: 2,000 Ryo
Iryo Ikken (Organic Preservation Pod)
Rank: A
Type: Medical Accessory
Special: Each pod can only hold either 1 major set of appendages (arms, legs), 1 minor set (hands, feet), OR, a whole head. Preserved parts retain their integrity indefinitely. Without this, a looted body-part belonging to a Player Character can only last five (5) IC posts before it loses its effectiveness for transplanting purposes. Each pod takes up two (2) accessory slots.
Description: Much larger than the capsule, this pod performs in much the same way as its little brother, except it can now hold large appendages, such as arms, legs, hands, feet, or even a whole head! In the form of a cube, its diameter is a meter each side, and is easily carried by a handle at the top of the chamber. Its insides contain a special clear liquid that, although usable only once, is designed to preserve a given body part for short period of time.
Cost: 20,000 Ryo
Kage Fukuro (Shadow Bag)
Rank: B [100]
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 3
Chakra Consumption: Low to store, Mid to retrieve
Is a Ninjutsu developed by the Nara clan. Expanding on their abilities to manipulate and control the inert functions of their own shadows. Members utilizing this technique have learned to use one of the shadow’s strangest abilities. Its power to absorb matter into it’s two dimensional plane! Upon completing a short set of seals the user will send a pulse of chakra through the shadow that enhances its dominating will. Shadows first crawl across the object which then appears to change black rapidly until it blends in with the depths of the shadows darkness. This signifies the completion of converting matter into nothing more than the visual interpretation of an absence of light.
Once Complete, the user can move about freely carrying objects on their person, yet unhindered. They may only store as many items as they themselves can carry as a shinobi in regards to primary weapons, secondary weapons, and accessory slots. Unofficial items, or items meant only for RP or plot purposes may be stored in the shadow but must be items the user can naturally carry themselves. Should the user ever desire to retrieve objects from the shadow, they need only complete the seals once more and this time send a pulse of chakra that echoes through the shadow and dampens it’s possessive properties.
Note: Converting mass into a two dimensional plane does not increase the size of one’s shadow. If anything it reduces the total surface area of shadows in the world by removing an object with mass to block and reflect light. Think of it instead as a storage room hidden beneath a carpet. Except the carpet and the room follows you around.
Kagesutonpu (Shadow Stomp)
Rank: B [100]
Range: Close (0m ~ 5m)
Type: Disable
Handseals: 1
Chakra Consumption: High
This technique is desperate last hope for the Nara Clan. Should an enemy close distance swiftly this technique allows them to quickly immobilize a body part momentarily (1 post). The user will form a single hand seal for his shadow manipulation techniques and stomp his foot on the shadow of his opponent. The effect is a tremor that causes the shadow to keep the general shape but become distorted where the foot struck. The victim will find whatever the part of his body that corresponds to where the Nara stomped to become not merely dead but frozen momentarily (1 post). The victim will regain control and feeling over his limb or body part after the single post, but this often flabbergasts opponents in confusion and inability to adapt to the sudden loss of function within their limb.
Kage Kurōku (Shadow Cloak)
Rank: A [150]
Range: Close (0m ~ 5m)
Type: Disable
Handseals: 4
Chakra Consumption: Mid to cast and sustain
This technique was invented by Nara warriors for infiltration and troop disbursement but is considered highly dangerous to learn. Forming four seals their shadows quickly peel up from the floor and stretch to attach to the back of their shoulders. The cloak envelopes them around their shoulders and when they don the hood of the cloak the effect begin.
In daylight, the user melts to the ground running as shadows in a two dimensional existence. They can still be hurt by anything that would hurt a normal shinobi (EG. Kunai's still stab, you just have to stab the shadow running on the ground.) In shadows or darkness however the user becomes completely invisible to most naked eyes save for the Byakugan and Sharingan.
Kage Sayuu No Jutsu (Shadow Domination Technique)
Rank: A [150]
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: 5
Chakra Consumption: High per target (High per turn active)
Kage Sayuu No Jutsu is only to be used under certain conditions. This jutsu was restricted amongst the Nara clan due to its insidious nature. The user's shadow spreads out in a circle surrounding themselves and their opponents. If the targets shadow is engulfed in the user's, they are now under the user's control. However, the target is not imitating the user, but bound to their will, and cannot move or act on their own.The target is not being mentally controlled, therefore cannot be controlled beyond physical actions.
Note: The user is not able to move out side of the shadow while this jutsu is active.Once cast, the user's shadow remains stationary and does not move with the user. The user must have at least 2 masteries in Nara hijutsu. This technique can be overpowered by a drastic release of chakra, such as the Gates or a Bijuu.
Kage Kasou no Jutsu (Shadow Burial Mound Technique)
Rank: A [150]
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: 4
Chakra Consumption: High per target
A inventive technique that is no longer commonly practiced among many of the Nara. The user's shadow elongates in a manor similar to Kage Mane, however upon the targets shadow is animated, and begins to drag the target's body into it. The target is then dragged down into their own shadow by long binding, shadow-like tendrils, where they are held and completely restricted. This technique was created in order to detain enemies or target's instead of killing them, because while within their own shadow, the target cannot be harmed.
Note: The user must know Kage Mane to use this technique. It takes 1 full turn to burry a target. The burial begins the instant the shadows are connected. The target remains buried for the same amount of time they can maintain Kage Mane No Jutsu. This technique can be overpowered by a drastic release of chakra, such as the Gates or a Bijuu.
Kagetezā (Shadow Tether)
Rank: A [150]
Range: Close (0m ~ 5m)
Type: Disable
Handseals: N/A
Chakra Consumption: High
Is a Ninjutsu developed by the Nara clan. Unlike most Nara clan techniques though, this manipulates only the enemy's shadow(s) and requires physical contact from the user to the victim's shadow to initially cast. Members of the clan will physically reach down and peel an enemy's shadow off the ground. Once the shadow(s) are in hand they can be manipulated and stretched up to ten meters away before being tied to a separate shadow on the ground. Once the user has cinched a knot between the two shadows he may give the first shadow a tug retracting the shadow to five meters and forcefully yanking the owner of the shadow towards the second shadow.
Once tied down successfully enemies will find themselves bound and tethered to the large shadow. They can move freely, but they may only travel along the shadow's surface and five meters beyond until the knot comes undone (two turns).
--Armory--
- Primary Weapons
Fist Knife x2
Rank: C
Type: Primary / Knife / Melee
Description: A fist knife is, as its name implies, a small dagger with T-shaped handle. The user grips the handle so that the blade protrudes at the knuckles, allowing for the use of full force behind a close-fisted thrust.
Cost: 5,000 Ryo
- Secondary Weapons
Shuriken (Ninja Star)
Rank: D
Type: Secondary / Ranged
Special: 5 per Pack.
Description: A shuriken, like kunai, is one of the more basic weapons employed by ninja of all classes. They are sharpened, four-pronged metal stars, no more than a few inches long, and are extremely useful for throwing. Although small, they can be used to distract, or, if accurate enough, to kill. They have an open circle in the center, used for grabbing with a finger, to avoid cutting oneself, or to put thread through. The circle is also a benefit in aerodynamics, as it ensures more accurate trajectories.
Cost: 100 Ryo per Pack
Hikari (Light Bomb)
Rank: C
Type: Tool / Area of Effect
Range: 0 - 10 meters
Special: 1 per pack
Description: Flash Bombs are supplementary explodables used mainly for diversions, creating a blinding light when they detonate that spreads quickly across a small area. Flash Bombs come in many shapes and sizes depending by region; some may look like small spheres wrapped in paper or, more conventionally, as cylindrical canisters.
Cost: 500 per Pack
Smoke Grenade
Rank: C
Type: Tool / Area of Effect
Range: 0 - 10 meters
Special: 3 per pack
Description: This explodable comes in the form of a long, skinny cylinder, no more than a few inches long. At the top lies a pin which, when pulled, activates the grenade's internal components. Within seconds, thick, dark smoke begins to spew from the cylinder, covering a wide area and leaving all those nearby blinded and gagging.
Cost: 600 per Pack
- Accessories
Scroll Sleeve
Rank: C
Type: Universal Accessory / Extension / Self
Special: Carries a single 'D' or 'C' ranked scroll. Each sleeve takes up half of an accessory slot.
Description: A simple, single-scroll carrying method, this sleeve is no more than five inches long and an inch or so wide, and can fit a scrolls snugly. Straps and laces exist to keep the scroll locked tightly, yet all the while still easily accessible when the time comes. Usually worn by one's hip.
Cost: 10,000 Ryo
Blank Sealing Scroll (Doton)
Rank: C
Type: Universal Accessory.
Special: The rank of the scroll determines the number of items, elements, or techniques that can be sealed within them. Likewise, the rank also determines how many accessory slots the scroll takes up (without an extension item purchased). It should be noted that elements being sealed inside of the scrolls are raw and uncontrollable, and not in unnecessarily large quantities. The "burst" of element extends roughly five meters fanning out from the scroll's open face, and can harm the user in certain situations. Likewise, the scroll must be open in order to summon the element in question.
D: D-rank scrolls can store a total of five secondary weapon packs, or one basic element. This scroll takes up one accessory slot.
C: C-rank scrolls can store a total of ten secondary weapon packs, or one basic element. This scroll takes up two accessory slots.
B: B-rank scrolls can store a total of fifteen secondary weapon packs, or one two basic elements. This scroll takes up three accessory slots.
A: A-rank scrolls can store either a total of twenty secondary weapon packs, ten primary weapons, or three basic elements. This scroll takes up four accessory slots.
S: S-rank scrolls can store either a total of twenty-five secondary weapon packs, fifteen primary weapons, or four basic elements. This scroll takes up five accessory slots.
Description: Scrolls remain one of the most important pieces of equipment in a ninja's arsenal. Because of their size, multiple scrolls can be carried into battle in the front pouches of a flak jacket or in a satchel. This will save space and not sacrifice a much needed piece of equipment which may be required later. In the end, the scroll is useful because it allows the ninja to summon creatures, people and items to their aid. There are also larger scrolls that ninja keep on their back, these are notably A and S-ranked.
Cost: 2,000 / 4,000 / 8,000 / 12,000 / 16,000 Ryo (price per scroll!)
Ninja Info Card
Rank: D
Type: Universal Accessory / Self
Special: Able to permanently store IC information on any shinobi the owner of the card encounters. Storage time is equal to one full turn (5 seconds), and adds any IC information the user has properly obtained; updating a preexisting card takes one (1) second. Each card takes up one fourth of an accessory slot.
Description: Ninja Info Cards a device established by the shinobi community in order to improve intelligence. Infused with special chakra seals, these cards are activated on touch, and once a link is established, the user may transfer memories of a particular person. The result is the most recently known picture of the person, followed by important facts such as their abilities, locations, bloodlines, possessions, etc. An excellent tool for spying!
Cost: 6,000 Ryo per card
Iryo Sakuka (Organic Preservation Vial)
Rank: D
Type: Medical Accessory
Special: Vials are designed to hold blood, and carry a one-time use needle which springs out of the bottom and lets it be filled; once the vial is filled, the flow automatically stops and the vial and the needle detach. Each vial can hold roughly 5% of a human body's entire current blood supply. Without this, blood belonging to a Player Character can only last the thread in which the victim died before it loses its effectiveness for transplanting purposes. Blood in a vial lasts a total of 25 consecutive IC posts, starting right after the part is secured in the vial, before it begins to decay and loses its integrity. Each vial takes up half half (1/2) an accessory slot.
Description: A metallic and glass vial approximately 5 inches long, it protects a crystalline test tube ideal for holding small body parts, such as eyes, ears, noses, fingers, etc. Once secured, the capsule auto-fills with a small preservation fluid, keeping whatever is within in mint condition until it is ready for its use. Used primarily to hold a specific amount of blood for certain medical procedures.
Cost: 2,000 Ryo
Iryo Ikken (Organic Preservation Pod)
Rank: A
Type: Medical Accessory
Special: Each pod can only hold either 1 major set of appendages (arms, legs), 1 minor set (hands, feet), OR, a whole head. Preserved parts retain their integrity indefinitely. Without this, a looted body-part belonging to a Player Character can only last five (5) IC posts before it loses its effectiveness for transplanting purposes. Each pod takes up two (2) accessory slots.
Description: Much larger than the capsule, this pod performs in much the same way as its little brother, except it can now hold large appendages, such as arms, legs, hands, feet, or even a whole head! In the form of a cube, its diameter is a meter each side, and is easily carried by a handle at the top of the chamber. Its insides contain a special clear liquid that, although usable only once, is designed to preserve a given body part for short period of time.
Cost: 20,000 Ryo