The green arrow of Naruto
Sept 5, 2011 12:09:00 GMT -8
Post by くすり on Sept 5, 2011 12:09:00 GMT -8
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Explosive Arrow
Rank: B
Range: 2 meters
Type: Secondary, Melee/Range
Special: 2 Arrows / Pack
Description: A normal looking arrow on the outside, but within its arrow head rests explosive properties. Once this arrow strikes something solid it releases a explosion within a 2 meter span.
Cost: 5000 Ryo / Pack
Flash Grenade Arrow
Rank: D
Range: 5 meters
Type: Secondary, Melee/Range
Special: 10 Arrows / Pack
Description: A normal looking arrow on the outside, but within its arrow head rests the properties of a flash grenade. Once this arrow strikes something solid it releases a blinding light within a 5 meter span, which obstructs vision for a short 1 post.
Cost: 500 Ryo / Pack
Glue Foam Arrow
Rank: C
Type: Secondary, Melee/Range
Special: 5 Arrows / Pack
Description: A normal looking arrow on the outside, but within its arrow head rests a sticky, adhesive glue that once hits something solid erupts into a giant mass of foam like material that restricts movement in a flash. The glue like foam completely engulfs targets leaving only there heads open. The thing about this arrow is that it does not pierce the, tip of it is blunt and very fragile so once it strikes it literally bursts open releasing the sticky agent.
Cost: 1000 Ryo / Pack
Stun Arrow
Rank: D
Type: Secondary, Melee/Range
Special: 10 Arrows / Pack
Description: A normal looking arrow on the outside, but within its arrow head rest a chemical that once strikes something solid sends a discharge of energy throughout the opponents body, halving movement speed for only two posts before the discharge stop being effective upon the nervous system and muscles. The discharge is not constant, but enough is contained inside the arrow to inhibit speed ofr the allotted time.
Cost: 500
Poison Arrow
Rank: C
Type: Secondary, Melee/Range
Special: 5 Arrows / Pack
Description: A normal looking arrow on the outside, but within its arrow head rest a poisonous chemical. Once it enters the body system, it causes a multitude of problems over time. Takes five posts for nausea, headaches, dizziness, and a burning pain to began to show. During their 5th post is when the signs began to show, beforehand nothing can be perceived about actually being poison, unless one figures out in a viable manner. The poison lasts five posts.
Cost: 1000 Ryo / Pack
Acid Arrow
Rank: C
Type: Secondary, Melee/Range
Special: 5 Arrows / Pack
Description: A normal looking arrow on the outside, but within its arrow head rest a deadly chemical. Once it strikes something physical the arrowhead bursts, releasing a corrosive agent onto their body burning through skin with ease. This acid is able to effectively burn through weak metals, meaning armor above C will not be affected as well as weapons.
Cost: 1000 Ryo / Pack
Smoke Grenade Arrow
Rank: D
Range: 5 meters
Type: Secondary, Melee/Range
Special: 10 Arrows / Pack
Description: A normal looking arrow on the outside, but within its arrow head rests the properties of a smoke grenade. Once this arrow strikes something solid it releases a obscuring veil within a 5 meter span.
Cost: 500 Ryo / Pack
Laughing gas Arrow
Rank: C
Range: 5 meters
Type: Secondary, Melee/Range
Special: 5 Arrows / Pack
Description: A normal looking arrow on the outside, but within its arrow head rests the chemical properties of laughing gas. Once this arrow strikes something solid it releases the chemical within a 5 meter span and once inhaled opponents begin to abruptly laugh. The tip of the arrow head is blunt and does not pierce, but instead erupts like the other trick arrows which than spreads an extremely, high, potent amount of nitrous oxide. It than seeks to enter the opponents nervous system allowing its effects to take over. It takes one full post of inhaling for the effects to reach extreme amounts. If just simply inhaled for a quarter of a post the opponent will only laugh for two posts. Half a post and they laugh for five posts. Anymore and the effects lasts as long as 10 posts. The effects are, Disorientation (both spatial and time-based), Fixated vision, Throbbing or pulsating auditory hallucinations, Similarly pulsating visual hallucinations, Increased pain threshold, Deeper mental connections, and Lowered vocal pitch (opposite of helium)
Cost: 1000 Ryo / Pack
Stinky Arrow
Rank: B
Type: Secondary, Melee/Range
Special: 2 Arrows / Pack
Description: A normal looking arrow on the outside, but within its arrow head rests a large amount of smelly liquid. Once this arrow strikes something solid the arrow head bursts and it releases the liquid. A tea-cup amount resides within the arrow head. The liquid has a unique smell and is hard to remove; also it makes tracking easier. The smell can be perceived from as far as 20 meters away. Liquid lasts entire thread, unless removed in some viable way or form.
Cost: 5000 Ryo / Pack
Large Quiver
Rank: C
Type: --
Special: Holds 125 arrows
Description: A large quiver, made to contain a wealth of arrows as well as housing side compartments for other gadgets.
Cost: 1000