Genjutsu~
May 21, 2012 17:53:04 GMT -8
Post by --Megumi-- on May 21, 2012 17:53:04 GMT -8
- Kouryoku no Genjutsu (Genjutsu Potency)
Rank: D, C, B, A, S
Type: Passive / Genjutsu Skill
Handseals: No
Chakra: --
Special: Highest rank determines the base range of any Genjutsu creation the user is able to produce.
D: 10 meters
C: 20 meters
B: 30 meters
A: 40 meters
S: 50 meters
Description: An essential passive Genjutsu Skill, this represents the user's ability to manipulate illusionary chakra and the senses around them. The more and more they hone their Genjutsu skill, the stronger their illusion will be.
Domain: Genjutsu Skill. - Chishihou no Jutsu (Faux Wound Technique)
Rank: D, C, B, A, S
Type: Basic Genjutsu
Handseals: Yes.
Chakra: Low - Very High
Special: Affects any one that comes in contact with the user while this technique is active. Severity of the fake wound depends on the user's highest rank known.
D: Flesh wounds & scrapes
C: Torn muscle
B: Broken bone
A: Limb removal
S: Beheading
Description: With this simple Genjutsu, the illusionist creates the sensation of a wound onto anyone that they attack. After forming the needed seals, the user charges and strikes, and the illusion settles in. Although the victim(s) won't feel pain, they will feel the disadvantages of being injured, such as being able to walk less over a perceived broken for, or being unable to form handseals due to an imaginary chopped off hand.
Domain: Universal Genjutsu. - Horoshi no Jutsu (Creeping Crawling Skin)
Rank: C+C
Type: Basic Genjutsu
Handseals: Yes
Chakra: Mid
Special: Produces up to 5 grotesque ants, plus 5 more each time retrained. However, after every fourth retraining, the chakra consumption of this technique will go up by one.
Description: Once the needed seals have been formed, the target of the victim becomes aware of movement under their own skin, like there’s something underneath. At this point the skin on the victim breaks open into little holes, and hundreds of ants climb from the openings. These ants quickly cover the victim’s skin and overwhelm them. This can act as a major distraction as the victim will generally try to get them off in a panic.
Domain: Universal Genjutsu - Magen • Jubaku Satsu (Demonic Illusion • Tree Binding Death)
Rank: B
Type: Basic Genjutsu
Handseals: Yes
Chakra: High
Special: Produces up to a single tree, plus one more each time retrained, However, after every third retraining, the chakra consumption of this technique will go up by one. The more trees the user can create, the more choices they have as to where they can appear while attacking the target.
Description: Magen • Jubaku Satsu is a more advanced Genjutsu technique utilized by illusion experts. After forming the needed hand seals, the caster will suddenly disappear and approach their target. Once near, a tree will grow at their feet and its branches will bind them so they can no longer move. Once the illusion makes them believe they are captured, the user will appear from within the very tree itself, allowing them an opening to attack their target effectively.
Domain: Universal Genjutsu - Magen • Jigoku Gouka no Jutsu (Demonic Illusion • Hell Fire Technique)
Rank: B
Type: Basic Genjutsu
Handseals: Yes
Chakra: High
Special: Fireball measures 5 meters, plus 5 more each time retrained. However, after every third retraining, the chakra consumption of this technique will go up by one.
Description: Magen • Jigoku Gouka no Jutsu is a visual genjutsu technique that causes the user's target to see a vision of fire. After forming the needed handseals, a huge ball of fire will descend from the sky to envelope the user's chosen target. The victims of the genjutsu will believe they are being engulfed by a torrent of fire and will most likely feel compelled to flee their location for safety, in fear of their lives.
Domain: Universal Genjutsu - Kuramu no Jutsu (Extremely Disorienting Color Spray)
Rank: B
Type: Basic Genjutsu
Handseals: Yes
Chakra: High
Special: Can create up to two different colors at once, plus one more each time retrained. However, after every third retraining, the chakra consumption of this technique will go up by one.
Description: After performing the needed seals, the user then targets a person with in range of the technique. The person targeted first shows signs on the technique immediately. From their point of view, the world that they’re looking at is twisting and turning rapidly in different directions, making it very hard to see. After a while disorientation kicks in and the person may feel nauseous and dizzy.
Domain: Universal Genjutsu - 2000 EXP in Genjutsu; Efficient Sealing I Mastery
- Magen - Kurama no Jutsu (Demonic Arts - Painful Illusion Technique)
Rank: D, C, B, A, S
Type: Passive / Advanced Genjutsu
Chakra: Doubles the chakra consumption cost on whatever Genjutsu is used.
Handseals: Yes.
Special: Converts all known Genjutsu equal to highest known rank into Pain Genjutsu. This means illusions can now create damage, which is based on the Genjutsu technique's rank and is applied steadily for as long as the illusion is in place. For each rank of pain Genjutsu one intends to learn, they must have achieved a Genjutsu Mastery - i.e. In order to have 'B' ranked Pain Genjutsu, one must have 3 Genjutsu Masteries already accumulated.
Description: Upon achieving Genjutsu mastery, the illusionist is entrusted with the power of creating painful illusions - that is, they can summon an illusion so real and strong the victim will actually be hurt by it. No longer will Genjutsu users be looked down upon...
Domain: Advanced Genjutsu - Pain.
- Shunshin no Jutsu (Body Flicker Technique)
Rank: D+D
Type: Supplementary / Ninjutsu / High-Speed Movement
Range: 0 - 10 meters
Handseals: No.
Chakra: Low
Special: Shunshin no Jutsu is a high-speed movement in which the user moves in a linear fashion from one point to another. Usually facilitated with some sort of distraction (smoke bomb, explosion, or something of that nature to obscure one's vision), the user of the Shunshin no Jutsu can, in some cases, appear to have simply teleported from one location to another. Shunshin no Jutsu can be used once per thread, plus once more each time it is retrained.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique, it simple combines high mobility with a distraction to give off the appearance of vanishing - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to.
Domain: Shunshin - Universal Ninjutsu.
- Kawarimi no Jutsu (Body Replacement Technique)
Rank: E+E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No.
Chakra: Very Low
Special: Switch is near-instantaneous. Kawarimi can only be used once per thread, plus one more each time retrained. However, the technique itself can only be used once per turn, regardless of retraining. Requires the user to switch with objects equal or smaller in size; cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Ninjutsu.