Wood and flowers and stuff
Aug 7, 2012 17:09:37 GMT -8
Post by --Megumi-- on Aug 7, 2012 17:09:37 GMT -8
Mokuton Ryouuken (Wood Dominion) [625]
Rank: D, C, B, A, S
Type: Supplementary / Mokuton Kekkei Touta
Range: 0 - 50 meters
Handseals: No.
Chakra: --
Special: Establishes the area in which a user can control their wood creations, as well as the speed at which these wood creations grow/move. Because Mokuton is a solid essence with physical mass and is not a typical wood creation from nature, its creations have more endurance attributed to it; as such, each wood creation from the user will have have a natural, built-in defense against any single-ranked attack equally ranked or lower.
D: 10 meter range / 1 meter per second growth rate
C: 20 m range / 2 mps gr
B: 30 m range / 3 mps gr
A: 40 m range / 4 mps gr
S: 50 m range / 5 mps gr
Description: The basis behind the majority of Mokuton techniques lie in the user's ability to control the wood and trees the name implies. 'Wood Dominion' is just that, a fundamental supplementary jutsu of Mokuton nature that allows the user to intermingle their chakra with that of nature, harmonizing the two in order to create complete control over all wood around them. Once this link is achieved, the door is opened for greater creations to be made.
Domain: Mokuton.
Moku Jouheki no Jutsu (Wood Barrier Technique) [325]
Rank: D, C, B, A, S
Type: Defensive / Mokuton Kekkei Touta
Range: See special!
Handseals: Yes.
Chakra: D - Low, C - Mid, B - High, A - High x2, S - High x3
Special: Size of wall and distance it extend into the air is equal to 1/5th the user's 'Mokuton Ryuuken' range. Barrier appears before the user, or anywhere they desire as long as it's within their 'MR' range; keep in mind, however, that only one barrier may exist at any given time. Finally, barrier can defend against a single attack equal to the highest rank known in this technique before needing to be remade.
Description: An extremely effective defensive maneuver, the Mouton user will form handseals and cause beams of wood to emerge from the ground. Once their chakra seeps into the ground, it activates the roots in order to produce wooden pillars that appear from the user's left and right. in a matter of moment, the wooden pillars join together in a dome-shape with the user at the center. This half spherical barrier can best be used to deflect an incoming blast, or when simply wishing to hide from an opponent.
Domain: Mokuton. Mokuton Ryuuken.
Mokuhenge no Jutsu (Wood Transformation Technique) [325]
Rank: D, C, B, A, S
Type: Supplementary / Mokuton Kekkei Touta
Range: See special!
Handseals: Yes (see special!)
Chakra: D - Low, C - Mid, B - High, A - High x2, S - High x3
Special: Allows the caster to use his or her own body as a wood source for Mokuton techniques by literally transforming the physical body into a wood source for a singular technique. By simply adding a single special seal after any regular Mokuton creation, they shift the creation to their own body as a source. Highest rank determines level of Mokuton which can be birthed from one's body.
Description: Using thier ability to utilize Mokuton, the shinobi will form handseals and cause beams of wood to emerge from his or her body. In its most basic form, the user can simply create a pile of wood, usually from an extended body part, which will then continue to exist until it is broken down. However, it can be used as a supplementary technique with other Mokuton ninjutsu to allow the user a wood source when there is none, or else in a surprise attack against the opponent. When used in this second instance, the beams will fly from the body and formulate the technique that the user is performing as if from any other wood source.
Domain: Mokuton. Mokuton Ryuuken.
Daijurin no Jutsu (Great Forest Technique) [50]
Rank: C
Type: Offensive / Mokuton Kekkei Touta
Range: See special!
Handseals: Yes
Chakra: Mid
Special: Strength of wooden spikes depends on the user’s level of 'Wood Dominion'; range is equal to one's 'WD', halved. Main wood beam travels in a straight line, but will split into up to two spikes per use, plus one more each time retrained; however, upon the fourth retraining, chakra consumption will go up by one. Spikes can deviate up to 90 degrees from the main wood piece's travel path.
Description: After a few simple seals, the Mokuton user will changes one's own arm into big trees and use it to extend a large mass of spikes towards their target. Using chakra, the tissues are transformed into trees at the cellular level. Then, by activating the trees, stimulating them to grow rapidly, they lengthen at high speed and fork into many branches. These spikes can act both to impale his target and as a barrier to protect a comrade. Such is the strength of the stakes that it is said to be able to break through defenses of the same Rank or lower than the technique. When the technique is over, the trees fall off of the user's arm and the user will regain the use of his or her arms.
Domain: Mokuton. Mokuton Ryuuken 'C'.
Moku Bunshin no Jutsu (Wood Clone Technique) [200]
Rank: Bx2
Type: Supplementary / Mokuton Kekkei Touta
Range: See special!
Handseals: Yes
Chakra: Mid [per clone]
Special: Up to one clone can be made at a time, plus one more each time retrained, for a maximum of five (5). When struck, wood clones can withstand up to one strike one rank less than 'Mokuton Ryuuken' before being destroyed; when destroyed, they will explode in a see of wood shards one rank less than their 'MR' rank, covering a 5 meter diameter. Finally, Wood clones can cast any known general Wood jutsu one rank less than the highest rank known in 'Mokuton Ryuuken', but whatever attacks they perform will still draw from the user's chakra pool.
Description: After a few handseals, the user will cause beams of wood to emerge from his or her body, quickly taking the shape of the user. Within moments, this wood will morph and form a into a carbon copy of the users will, capable of utilizing all the same Mokuton techniques as the caster. This clone is created by altering the user's own cells with chakra, granting it more endurance than the normal Shadow Clones to the point it simply doesn't disappear when hit by the enemies' attacks. Moreover, since it has the ability to merge with plants and trees, it is also great for reconnaissance missions. They have the ability to travel far distances from the user and are able to communicate with the original mentally at any time.
Domain: Mokuton. Mokuton Ryuuken 'B'.
Jubaku no Jutsu (Tree Restraints Technique) [100]
Rank: B
Type: Defensive / Mokuton Kekkei Touta
Range: See special!
Handseals: Yes
Chakra: Mid
Special: Strength of restraints and range at which the user can entrap a victim depends on their 'Mokuton Ryuuken'. Beams appear all around a single target after the user forms the desired handseals and slams their hands on the ground. Binding lasts until destroyed using a strike equally ranked to the restraints, or until it is dispelled by the user. Up to one victim can be bound at once, plus one more each time retrained; however, after every third retraining, chakra consumption will go up by one.
Description: Using his ability to utilize Mokuton, the user will form handseals and cause beams of wood to emerge from the ground below and around the targets feet. Emerging in the blink of an eye, these beams are quite malleable while still retaining their hardness. Best of all, these beams will wrap around the target to bind them entirely, preventing almost all forms of movement, including handseals!
Domain: Mokuton. Mokuton Ryuuken 'B'.
Jubaku Eisou (Tree Restraint Eternal Burial) [175]
Rank: D, C, B, A, S
Type: Defensive / Mokuton Kekkei Touta
Range: See special!
Handseals: Yes
Chakra: D - Low, C - Mid, B - High, A - High x2, S - High x3
Special: Strength of restraints and range at which the user can entrap a victim depends on their 'Mokuton Ryuuken'. An advanced version of 'Jubaku no Jutsu', this allows the user to entrap large objects in wood, to the point a tree is formed out of the creation with the victim in the center. Size of objects which can be entrapped is equal to half the user's 'Mokuton Ryuuken' range. Finally, tree growth occurs within the turn it is used, with the highest rank known in this technique decreasing the time. Tree appears all around a single target after the user forms the desired handseals and slams their hands on the ground; a half-second delay exists between the end of the seals and the actual plant growth, though once entrapped, only an outside strike can free the victim. Binding lasts until destroyed using a strike equally ranked to the restraints, or until it is dispelled by the user; each turn that it remains, the tree will use the victim's chakra to keep it alive, draining energy per turn equal to how much the user paid for its creation. Finally, only one victim can be kept within a tree at any given time.
Description: Using his ability to utilize Mokuton, the user will form handseals and cause beams of wood to emerge from the ground below and around the targets feet. Emerging in the blink of an eye, these beams are quite malleable while still retaining their hardness. Best of all, these beams will wrap around the target to bind them entirely, preventing almost all forms of movement, including handseals!
Domain: Mokuton. Jubaku no Jutsu.
Moku Shichūrō no Jutsu (Wood Four Pillars Prison Technique) [150]
Rank: A
Type: Defensive / Ninjutsu / Kekkai Touta
Range: See special!
Handseals: Yes.
Chakra: High
Special: Strength and growth rate of prison, which can be formed anywhere within the user's 'Wood Dominion' range, is equal to their 'Mokuton Ryuuken' rank. Prison forms underneath one's target and appears in the form of a perfect square, layered with wood; as such, it carries dimensions equal to 1/5th their 'MR' range. Prison can withstand up to one equally ranked attack before being penetrated from either side. Each time retrained however, prison gains an extra rank of defense, equivalent to their 'MR' strength; however, after every second retraining, chakra consumption will go up by one.
Description: The user changes chakra into timber under the ground and makes it grow rapidly, while forming it into a wooden prison. The size of the prison is based on the user's will, though there are certain restrictions in place. Anyone caught within the prison, while unable to get out without sufficient force, has free space to roam around in. At the users discretion they can form a single wall to seperate people, usually used when hostile units are within.
Domain: Mokuton. Mokuton Ryuuken 'A'.
Mokuton Hijutsu: Jukai Kōtan (Wood Release Secret Technique: Nativity of a World of Trees) [300]
Rank: S
Type: Supplementary / Mokuton Kekkai Touta
Range: See special!
Handseals: Yes.
Chakra: Massive
Special: Spawns a forest the same size as one's 'Mokuton Ryuuken' range, which grows up and round from whichever epicenter the user chooses as their starting point; epicenter must be within their 'MR' range. Forest growth is equal to their 'MR' rate, doubled. Upon being formed, specific trees can be commanded to bind and form around people, to either protect them or to bind them, so as long as the user can visually see his victim, or actively be able to sense their presence through sensor-related techniques. Cannot bind targets larger than the forest itself. Finally, because of the extreme nature of the technique, this can only be created once per thread, plus one more each time retrained; however, for every retraining completed, chakra consumption will go up by one.
Description: The user forces trees to grow on any surface, easily creating a dense forest anywhere they choose. The technique can be used to bind an opponent and alter a battlefield for their own use, effectively turning the battle immediately in their favour. After summoning the trees, the forest is left there indefinately until such a time as they're all removed. The trees are thick and aren't spread very far apart, leaving the area completely swamped in trees and brush. Anyone caught within is likely to get lost without strong tracking skills.
Domain: Mokuton. Mokuton Ryuuken 'S'.
Shizen to Ittai (One with Nature) [175]
Rank: D, C, B, A , S
Type: Supplementary / Mokuton Kekkai Touta
Range: See special!
Handseals: Yes.
Chakra: D - Low, C - Mid, B - High, A - High x2, S - High x3
Special: Highest rank known establishes how quickly the user may meld into any tree created by 'Jukai Joutan'. Shifting in and out of trees takes roughly half a second. Keep in mind that if one is attacked while within a tree and said tree is destroyed, the user's life is forfeit. Can only shift within the most recently made 'Jukai Joutan', and can only do so as long as the user is within the vicinity of the forest.
Description: Showing their complete mastery of Mokuton, the user will fuse and transmit themselves via the trees by constantly shifting their form through the forest. Able to go from any point to another in the forest, the process is very draining on the user physically and as such it can only be performed once per thread. Once relearned, the burden is lessened, though if they were to do it anymore then their specified limit they'd be forever stuck in the form of a tree.
Domain: Mokuton. Mokuton Hijutsu: Jukai Kōtan.
Kajukai Kōrin (Advent World of Flowering Trees) [625]
Rank: D, C, B, A , S
Type: Supplementary / Mokuton Kekkai Touta
Range: See special!
Handseals: Yes.
Chakra: D - Low, C - Mid, B - High, A - High x2, S - High x3
Special: Flowers blanket the forest made by 'Jukai Jotan', and spread pollen all around the vicinity of the forest within the same turn they are spawned. Highest rank known establishes how quickly the pollen takes before affecting the target. Once a victim is inflicted with the pollen by inhaling it, they will fall into a deep sleep broken only if they are severely injured, or if a Medic can counter the pollen with any healing technique - in either case, healing/damage done must equal in rank to the pollen in order for the sleep spell to be broken.
D: Full Turn
C: 3/4th's of a Turn
B: Half of a Turn
A: 1/4th of a Turn
S: Near-Instant!
Description: Taking advantage of the innate properties of Wood Release — to be able to force trees to grow on any surface in an instant — the user creates a dense plot of flowering trees, following their sudden creation of a large forest. The pollen produced by these flowers is then released into the atmosphere and when inhaled, renders any afflicted target unconscious.
With enough willpower, it is possible to regain consciousness. However, in order to counter the technique fully, either the trees themselves must be destroyed completely or the target must continue to remain elevated above the dispersed pollen.
Domain: Mokuton. Mokuton Hijutsu: Jukai Kōtan.
Rank: D, C, B, A, S
Type: Supplementary / Mokuton Kekkei Touta
Range: 0 - 50 meters
Handseals: No.
Chakra: --
Special: Establishes the area in which a user can control their wood creations, as well as the speed at which these wood creations grow/move. Because Mokuton is a solid essence with physical mass and is not a typical wood creation from nature, its creations have more endurance attributed to it; as such, each wood creation from the user will have have a natural, built-in defense against any single-ranked attack equally ranked or lower.
D: 10 meter range / 1 meter per second growth rate
C: 20 m range / 2 mps gr
B: 30 m range / 3 mps gr
A: 40 m range / 4 mps gr
S: 50 m range / 5 mps gr
Description: The basis behind the majority of Mokuton techniques lie in the user's ability to control the wood and trees the name implies. 'Wood Dominion' is just that, a fundamental supplementary jutsu of Mokuton nature that allows the user to intermingle their chakra with that of nature, harmonizing the two in order to create complete control over all wood around them. Once this link is achieved, the door is opened for greater creations to be made.
Domain: Mokuton.
Moku Jouheki no Jutsu (Wood Barrier Technique) [325]
Rank: D, C, B, A, S
Type: Defensive / Mokuton Kekkei Touta
Range: See special!
Handseals: Yes.
Chakra: D - Low, C - Mid, B - High, A - High x2, S - High x3
Special: Size of wall and distance it extend into the air is equal to 1/5th the user's 'Mokuton Ryuuken' range. Barrier appears before the user, or anywhere they desire as long as it's within their 'MR' range; keep in mind, however, that only one barrier may exist at any given time. Finally, barrier can defend against a single attack equal to the highest rank known in this technique before needing to be remade.
Description: An extremely effective defensive maneuver, the Mouton user will form handseals and cause beams of wood to emerge from the ground. Once their chakra seeps into the ground, it activates the roots in order to produce wooden pillars that appear from the user's left and right. in a matter of moment, the wooden pillars join together in a dome-shape with the user at the center. This half spherical barrier can best be used to deflect an incoming blast, or when simply wishing to hide from an opponent.
Domain: Mokuton. Mokuton Ryuuken.
Mokuhenge no Jutsu (Wood Transformation Technique) [325]
Rank: D, C, B, A, S
Type: Supplementary / Mokuton Kekkei Touta
Range: See special!
Handseals: Yes (see special!)
Chakra: D - Low, C - Mid, B - High, A - High x2, S - High x3
Special: Allows the caster to use his or her own body as a wood source for Mokuton techniques by literally transforming the physical body into a wood source for a singular technique. By simply adding a single special seal after any regular Mokuton creation, they shift the creation to their own body as a source. Highest rank determines level of Mokuton which can be birthed from one's body.
Description: Using thier ability to utilize Mokuton, the shinobi will form handseals and cause beams of wood to emerge from his or her body. In its most basic form, the user can simply create a pile of wood, usually from an extended body part, which will then continue to exist until it is broken down. However, it can be used as a supplementary technique with other Mokuton ninjutsu to allow the user a wood source when there is none, or else in a surprise attack against the opponent. When used in this second instance, the beams will fly from the body and formulate the technique that the user is performing as if from any other wood source.
Domain: Mokuton. Mokuton Ryuuken.
Daijurin no Jutsu (Great Forest Technique) [50]
Rank: C
Type: Offensive / Mokuton Kekkei Touta
Range: See special!
Handseals: Yes
Chakra: Mid
Special: Strength of wooden spikes depends on the user’s level of 'Wood Dominion'; range is equal to one's 'WD', halved. Main wood beam travels in a straight line, but will split into up to two spikes per use, plus one more each time retrained; however, upon the fourth retraining, chakra consumption will go up by one. Spikes can deviate up to 90 degrees from the main wood piece's travel path.
Description: After a few simple seals, the Mokuton user will changes one's own arm into big trees and use it to extend a large mass of spikes towards their target. Using chakra, the tissues are transformed into trees at the cellular level. Then, by activating the trees, stimulating them to grow rapidly, they lengthen at high speed and fork into many branches. These spikes can act both to impale his target and as a barrier to protect a comrade. Such is the strength of the stakes that it is said to be able to break through defenses of the same Rank or lower than the technique. When the technique is over, the trees fall off of the user's arm and the user will regain the use of his or her arms.
Domain: Mokuton. Mokuton Ryuuken 'C'.
Moku Bunshin no Jutsu (Wood Clone Technique) [200]
Rank: Bx2
Type: Supplementary / Mokuton Kekkei Touta
Range: See special!
Handseals: Yes
Chakra: Mid [per clone]
Special: Up to one clone can be made at a time, plus one more each time retrained, for a maximum of five (5). When struck, wood clones can withstand up to one strike one rank less than 'Mokuton Ryuuken' before being destroyed; when destroyed, they will explode in a see of wood shards one rank less than their 'MR' rank, covering a 5 meter diameter. Finally, Wood clones can cast any known general Wood jutsu one rank less than the highest rank known in 'Mokuton Ryuuken', but whatever attacks they perform will still draw from the user's chakra pool.
Description: After a few handseals, the user will cause beams of wood to emerge from his or her body, quickly taking the shape of the user. Within moments, this wood will morph and form a into a carbon copy of the users will, capable of utilizing all the same Mokuton techniques as the caster. This clone is created by altering the user's own cells with chakra, granting it more endurance than the normal Shadow Clones to the point it simply doesn't disappear when hit by the enemies' attacks. Moreover, since it has the ability to merge with plants and trees, it is also great for reconnaissance missions. They have the ability to travel far distances from the user and are able to communicate with the original mentally at any time.
Domain: Mokuton. Mokuton Ryuuken 'B'.
Jubaku no Jutsu (Tree Restraints Technique) [100]
Rank: B
Type: Defensive / Mokuton Kekkei Touta
Range: See special!
Handseals: Yes
Chakra: Mid
Special: Strength of restraints and range at which the user can entrap a victim depends on their 'Mokuton Ryuuken'. Beams appear all around a single target after the user forms the desired handseals and slams their hands on the ground. Binding lasts until destroyed using a strike equally ranked to the restraints, or until it is dispelled by the user. Up to one victim can be bound at once, plus one more each time retrained; however, after every third retraining, chakra consumption will go up by one.
Description: Using his ability to utilize Mokuton, the user will form handseals and cause beams of wood to emerge from the ground below and around the targets feet. Emerging in the blink of an eye, these beams are quite malleable while still retaining their hardness. Best of all, these beams will wrap around the target to bind them entirely, preventing almost all forms of movement, including handseals!
Domain: Mokuton. Mokuton Ryuuken 'B'.
Jubaku Eisou (Tree Restraint Eternal Burial) [175]
Rank: D, C, B, A, S
Type: Defensive / Mokuton Kekkei Touta
Range: See special!
Handseals: Yes
Chakra: D - Low, C - Mid, B - High, A - High x2, S - High x3
Special: Strength of restraints and range at which the user can entrap a victim depends on their 'Mokuton Ryuuken'. An advanced version of 'Jubaku no Jutsu', this allows the user to entrap large objects in wood, to the point a tree is formed out of the creation with the victim in the center. Size of objects which can be entrapped is equal to half the user's 'Mokuton Ryuuken' range. Finally, tree growth occurs within the turn it is used, with the highest rank known in this technique decreasing the time. Tree appears all around a single target after the user forms the desired handseals and slams their hands on the ground; a half-second delay exists between the end of the seals and the actual plant growth, though once entrapped, only an outside strike can free the victim. Binding lasts until destroyed using a strike equally ranked to the restraints, or until it is dispelled by the user; each turn that it remains, the tree will use the victim's chakra to keep it alive, draining energy per turn equal to how much the user paid for its creation. Finally, only one victim can be kept within a tree at any given time.
Description: Using his ability to utilize Mokuton, the user will form handseals and cause beams of wood to emerge from the ground below and around the targets feet. Emerging in the blink of an eye, these beams are quite malleable while still retaining their hardness. Best of all, these beams will wrap around the target to bind them entirely, preventing almost all forms of movement, including handseals!
Domain: Mokuton. Jubaku no Jutsu.
Moku Shichūrō no Jutsu (Wood Four Pillars Prison Technique) [150]
Rank: A
Type: Defensive / Ninjutsu / Kekkai Touta
Range: See special!
Handseals: Yes.
Chakra: High
Special: Strength and growth rate of prison, which can be formed anywhere within the user's 'Wood Dominion' range, is equal to their 'Mokuton Ryuuken' rank. Prison forms underneath one's target and appears in the form of a perfect square, layered with wood; as such, it carries dimensions equal to 1/5th their 'MR' range. Prison can withstand up to one equally ranked attack before being penetrated from either side. Each time retrained however, prison gains an extra rank of defense, equivalent to their 'MR' strength; however, after every second retraining, chakra consumption will go up by one.
Description: The user changes chakra into timber under the ground and makes it grow rapidly, while forming it into a wooden prison. The size of the prison is based on the user's will, though there are certain restrictions in place. Anyone caught within the prison, while unable to get out without sufficient force, has free space to roam around in. At the users discretion they can form a single wall to seperate people, usually used when hostile units are within.
Domain: Mokuton. Mokuton Ryuuken 'A'.
Mokuton Hijutsu: Jukai Kōtan (Wood Release Secret Technique: Nativity of a World of Trees) [300]
Rank: S
Type: Supplementary / Mokuton Kekkai Touta
Range: See special!
Handseals: Yes.
Chakra: Massive
Special: Spawns a forest the same size as one's 'Mokuton Ryuuken' range, which grows up and round from whichever epicenter the user chooses as their starting point; epicenter must be within their 'MR' range. Forest growth is equal to their 'MR' rate, doubled. Upon being formed, specific trees can be commanded to bind and form around people, to either protect them or to bind them, so as long as the user can visually see his victim, or actively be able to sense their presence through sensor-related techniques. Cannot bind targets larger than the forest itself. Finally, because of the extreme nature of the technique, this can only be created once per thread, plus one more each time retrained; however, for every retraining completed, chakra consumption will go up by one.
Description: The user forces trees to grow on any surface, easily creating a dense forest anywhere they choose. The technique can be used to bind an opponent and alter a battlefield for their own use, effectively turning the battle immediately in their favour. After summoning the trees, the forest is left there indefinately until such a time as they're all removed. The trees are thick and aren't spread very far apart, leaving the area completely swamped in trees and brush. Anyone caught within is likely to get lost without strong tracking skills.
Domain: Mokuton. Mokuton Ryuuken 'S'.
Shizen to Ittai (One with Nature) [175]
Rank: D, C, B, A , S
Type: Supplementary / Mokuton Kekkai Touta
Range: See special!
Handseals: Yes.
Chakra: D - Low, C - Mid, B - High, A - High x2, S - High x3
Special: Highest rank known establishes how quickly the user may meld into any tree created by 'Jukai Joutan'. Shifting in and out of trees takes roughly half a second. Keep in mind that if one is attacked while within a tree and said tree is destroyed, the user's life is forfeit. Can only shift within the most recently made 'Jukai Joutan', and can only do so as long as the user is within the vicinity of the forest.
Description: Showing their complete mastery of Mokuton, the user will fuse and transmit themselves via the trees by constantly shifting their form through the forest. Able to go from any point to another in the forest, the process is very draining on the user physically and as such it can only be performed once per thread. Once relearned, the burden is lessened, though if they were to do it anymore then their specified limit they'd be forever stuck in the form of a tree.
Domain: Mokuton. Mokuton Hijutsu: Jukai Kōtan.
Kajukai Kōrin (Advent World of Flowering Trees) [625]
Rank: D, C, B, A , S
Type: Supplementary / Mokuton Kekkai Touta
Range: See special!
Handseals: Yes.
Chakra: D - Low, C - Mid, B - High, A - High x2, S - High x3
Special: Flowers blanket the forest made by 'Jukai Jotan', and spread pollen all around the vicinity of the forest within the same turn they are spawned. Highest rank known establishes how quickly the pollen takes before affecting the target. Once a victim is inflicted with the pollen by inhaling it, they will fall into a deep sleep broken only if they are severely injured, or if a Medic can counter the pollen with any healing technique - in either case, healing/damage done must equal in rank to the pollen in order for the sleep spell to be broken.
D: Full Turn
C: 3/4th's of a Turn
B: Half of a Turn
A: 1/4th of a Turn
S: Near-Instant!
Description: Taking advantage of the innate properties of Wood Release — to be able to force trees to grow on any surface in an instant — the user creates a dense plot of flowering trees, following their sudden creation of a large forest. The pollen produced by these flowers is then released into the atmosphere and when inhaled, renders any afflicted target unconscious.
With enough willpower, it is possible to regain consciousness. However, in order to counter the technique fully, either the trees themselves must be destroyed completely or the target must continue to remain elevated above the dispersed pollen.
Domain: Mokuton. Mokuton Hijutsu: Jukai Kōtan.
Kawarimi no Jutsu (Body Replacement Technique) [5]
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No
Chakra: Low
Special: Switch is near-instantaneous. Kawarimi can only be used once per thread, plus one more each time retrained. However, the technique itself can only be used once per turn, regardless of retraining. Requires the user to switch with objects that range from equal in size to as small as half their size. Cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log) the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Ninjutsu.
Shunshin no Jutsu (Body Flicker Technique) [25]
Rank: D
Type: Supplementary.
Range: 0 - 10 meters.
Handseals: -
Chakra: Low
Special: Despite popular belief, this is not an ability that allows an individual to teleport, or even move incomprehensibly fast. It simply combines high mobility with some disruption of visibility to conceal those movements. That in mind, if you can conceal your movement, it is common for this technique to allow very long-distance dashes before enemies may notice you.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to. However, while a high-speed movement, if used in broad daylight, one will still be quite visible and as such, easier to be defended against. In order to achieve maximum effect, the user must to combine it with a distraction.
Domain: Universal Ninjutsu.
Genjutsu Kai! (Release) [75]
Rank: D, C, B, A, S
Type: Supplementary / Ninjutsu
Range: Self
Handseals: Yes
Chakra: See special!
Special: User can only release themselves from illusions of equal or lower rank. Chakra costs is equal to the Genjutsu being dispelled.
Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Domain: Universal Ninjutsu.
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No
Chakra: Low
Special: Switch is near-instantaneous. Kawarimi can only be used once per thread, plus one more each time retrained. However, the technique itself can only be used once per turn, regardless of retraining. Requires the user to switch with objects that range from equal in size to as small as half their size. Cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log) the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Ninjutsu.
Shunshin no Jutsu (Body Flicker Technique) [25]
Rank: D
Type: Supplementary.
Range: 0 - 10 meters.
Handseals: -
Chakra: Low
Special: Despite popular belief, this is not an ability that allows an individual to teleport, or even move incomprehensibly fast. It simply combines high mobility with some disruption of visibility to conceal those movements. That in mind, if you can conceal your movement, it is common for this technique to allow very long-distance dashes before enemies may notice you.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to. However, while a high-speed movement, if used in broad daylight, one will still be quite visible and as such, easier to be defended against. In order to achieve maximum effect, the user must to combine it with a distraction.
Domain: Universal Ninjutsu.
Genjutsu Kai! (Release) [75]
Rank: D, C, B, A, S
Type: Supplementary / Ninjutsu
Range: Self
Handseals: Yes
Chakra: See special!
Special: User can only release themselves from illusions of equal or lower rank. Chakra costs is equal to the Genjutsu being dispelled.
Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Domain: Universal Ninjutsu.
Battōjutsu (Art of the Drawing Sword) [175]
Rank: D, C, B, A, S
Type: Defensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Special: Allows the swordsman to deflect basic attacks of equal or lower rank, in conjunction with other, more advanced moves within the style.
Description: An offensive nature of fighting, all Battojutsu practitioners will tend to stand in looser patterns, letting their steel fly and attack at often irregular angles. Unlike its defensive counterpart, this form allows for quicker, more deliberate strikes, making it deadly in the hands of a true master.
Domain: Kenjutsu.
Mae Zuki (Front Thrust) [25]
Rank: D
Type: Offensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Chakra: Low
Special: Learning 'B' rank "Art of Sword Drawing" increases damage by one rank. Learning 'S' rank version increases damage rank once more.
Description: Commencing from a standing position, the practitioner draws and thrusts a frontal attacker and then quickly sheathes his blade. As he invests more time and practice into the art of offensive sheathing, his overall offensive rating shall increase, although at the cost of greater chakra.
Domain: Kenjutsu. Battōjutsu 'D'.
Ushiro Zuki (Rear Thrust) [25]
Rank: D
Type: Offensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Chakra: Low
Special: Learning 'B' rank "Art of Sword Drawing" increases damage by one rank. Learning 'S' rank version increases damage rank once more.
Description: Commencing from a kneeling position, the practitioner quickly turns and draws to thrust the rear as a simple attack then sheathes. As long as the user is aware of the target behind them, a quick unexpected offensive strike like this usually yields success.
Domain: Kenjutsu. Battōjutsu 'D'.
Kesagiri (Diagonal Cut) [25]
Rank: D
Type: Offensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Chakra: Low
Special: Learning 'B' rank "Art of Sword Drawing" increases damage by one rank. Learning 'S' rank version increases damage rank once more.
Description: Commencing from a standing position, the practitioner draws and strikes an approaching attacker then sheathes. As they invest more time and practice into the art of offensive sheathing, their overall offensive rating shall increase.
Domain: Kenjutsu. Battōjutsu 'D'.
Nibaigiri (Double Cut) [50]
Rank: C
Type: Offensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Chakra: Mid
Special: Learning 'B' rank "Art of Sword Drawing" increases damage by one rank. Damage is calculated per strike. Can be used once per thread, plus one more each time retrained.
Description: Commencing from a kneeling position, the practitioner rises and draws, making a rising strike on the draw and a dropping strike as he sheathes. The movement is flashy and hard to trace, leaving unguarded opponent's in trouble.
Domain: Kenjutsu. Battōjutsu 'C'.
Rank: D, C, B, A, S
Type: Defensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Special: Allows the swordsman to deflect basic attacks of equal or lower rank, in conjunction with other, more advanced moves within the style.
Description: An offensive nature of fighting, all Battojutsu practitioners will tend to stand in looser patterns, letting their steel fly and attack at often irregular angles. Unlike its defensive counterpart, this form allows for quicker, more deliberate strikes, making it deadly in the hands of a true master.
Domain: Kenjutsu.
Mae Zuki (Front Thrust) [25]
Rank: D
Type: Offensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Chakra: Low
Special: Learning 'B' rank "Art of Sword Drawing" increases damage by one rank. Learning 'S' rank version increases damage rank once more.
Description: Commencing from a standing position, the practitioner draws and thrusts a frontal attacker and then quickly sheathes his blade. As he invests more time and practice into the art of offensive sheathing, his overall offensive rating shall increase, although at the cost of greater chakra.
Domain: Kenjutsu. Battōjutsu 'D'.
Ushiro Zuki (Rear Thrust) [25]
Rank: D
Type: Offensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Chakra: Low
Special: Learning 'B' rank "Art of Sword Drawing" increases damage by one rank. Learning 'S' rank version increases damage rank once more.
Description: Commencing from a kneeling position, the practitioner quickly turns and draws to thrust the rear as a simple attack then sheathes. As long as the user is aware of the target behind them, a quick unexpected offensive strike like this usually yields success.
Domain: Kenjutsu. Battōjutsu 'D'.
Kesagiri (Diagonal Cut) [25]
Rank: D
Type: Offensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Chakra: Low
Special: Learning 'B' rank "Art of Sword Drawing" increases damage by one rank. Learning 'S' rank version increases damage rank once more.
Description: Commencing from a standing position, the practitioner draws and strikes an approaching attacker then sheathes. As they invest more time and practice into the art of offensive sheathing, their overall offensive rating shall increase.
Domain: Kenjutsu. Battōjutsu 'D'.
Nibaigiri (Double Cut) [50]
Rank: C
Type: Offensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Chakra: Mid
Special: Learning 'B' rank "Art of Sword Drawing" increases damage by one rank. Damage is calculated per strike. Can be used once per thread, plus one more each time retrained.
Description: Commencing from a kneeling position, the practitioner rises and draws, making a rising strike on the draw and a dropping strike as he sheathes. The movement is flashy and hard to trace, leaving unguarded opponent's in trouble.
Domain: Kenjutsu. Battōjutsu 'C'.